A little harsh

A little story. After helping out a new friend play, I spent a bit of time bounty hunting deep in federation space in an Anarchy system. I clocked up 100K worth of Empire credits to claim. So I load up with some rares (did some other stuff on my other screen whilst waiting for them to appear, finally got bored) before I left for the trip to an Empire world.

Did a bit of exploring along the way, and did a bit of nosing around in USS'. All the general stuff that breaks up the monotony of long-distance travel. Of course, it's not too long until a copper or the like flies in front of my lasers. I have already learnt that beams don't stop instantly, there is a slight lag from removing your finger from the trigger and them stopping. But even with this knowledge you can't do anything about a copper who flies past you close - tangling with somebody who is intent on my death means I spend little time looking at the radar if I'm firing.

Of course, boom, fine. And I'm under attack from all angles. So I hot foot it out of there and try and find a station I can pay off my fine. I'm in a system with a station 300,000ls away, so sod that, I jump a few systems until I find one under 5000ls and head off.

Heading into dock to pay off my fine when all of the sudden the station lights up against me. I turn and run, power to the shields, no, they're already gone, power to the engines, try and get out of mass lock. Hit the jump button but my cobra with uprated shields and military armour is torn apart. I've lost my rares, my bounty credits, and goodness knows how much time of travel.

All because somebody else was suicidal to jump into an established laser beam. The insurance on my ship isn't too cheap so that was annoying and I've landed myself up to just over a week's worth of work down the drain for a naff game-play mechanic. It's this sort of futility that puts me off wanting to play the game. It takes so much time to make any credits in the game and it's all so easily lost due to poor game design.

Yes, this is just another ranty thread that is spewing the forums - but I guess, if that's all we're seeing there might be a problem with some things.
 
Your mistake is you need to go to a outpost... Outpost don't have cops flying around entrance scanning everyone. A lesson for all to learn.
 
While I feel your pain at your loss, I will point out that the reason you lost so much was that you chose to wait so long before cashing in your earnings. The game did not force you to fly around with a week's worth of bounty vouchers on you; that was entirely your choice.
 
I got interdicted by a Cobra in my Viper, does nothing but try to ram me, get it down to 3%, I don't dodge since I figure he's dead get hit by one ram and insta kill.
IMO ram should do no damage with shields up.
 
A little story. After helping out a new friend play, I spent a bit of time bounty hunting deep in federation space in an Anarchy system. I clocked up 100K worth of Empire credits to claim. So I load up with some rares (did some other stuff on my other screen whilst waiting for them to appear, finally got bored) before I left for the trip to an Empire world.

Did a bit of exploring along the way, and did a bit of nosing around in USS'. All the general stuff that breaks up the monotony of long-distance travel. Of course, it's not too long until a copper or the like flies in front of my lasers. I have already learnt that beams don't stop instantly, there is a slight lag from removing your finger from the trigger and them stopping. But even with this knowledge you can't do anything about a copper who flies past you close - tangling with somebody who is intent on my death means I spend little time looking at the radar if I'm firing.

Of course, boom, fine. And I'm under attack from all angles. So I hot foot it out of there and try and find a station I can pay off my fine. I'm in a system with a station 300,000ls away, so sod that, I jump a few systems until I find one under 5000ls and head off.

Heading into dock to pay off my fine when all of the sudden the station lights up against me. I turn and run, power to the shields, no, they're already gone, power to the engines, try and get out of mass lock. Hit the jump button but my cobra with uprated shields and military armour is torn apart. I've lost my rares, my bounty credits, and goodness knows how much time of travel.

All because somebody else was suicidal to jump into an established laser beam. The insurance on my ship isn't too cheap so that was annoying and I've landed myself up to just over a week's worth of work down the drain for a naff game-play mechanic. It's this sort of futility that puts me off wanting to play the game. It takes so much time to make any credits in the game and it's all so easily lost due to poor game design.

Yes, this is just another ranty thread that is spewing the forums - but I guess, if that's all we're seeing there might be a problem with some things.

Yeah there's a problem alright..... it's the players!!!! Don't get me wrong I'm all for tutorials to teach you the basics but stuff like flying to outposts to clear your name when wanted should be for people to figure out themselves!
 
When you jump into a system, check the right of your HUD to see if you are wanted in that system and also as you approach a station. Not wanted? Dock without getting turned to dust. Wanted? Look for a platform or jump to a new system.
 
I'm not going to talk about the game mechanics here as that's been discussed to death elsewhere.

When you have a bounty or your carrying illegal goods and approaching a station get lined up to the entrance just outside the no fire zone. Request docking, boost, boost, full shields and get in there quick, they may still start to scan you but you'll be inside before it's finished.

Plus it's a good adrenaline rush, especially if a huge ship is leaving as your entering.

Or go to an outpost as above.
 
Considering how many times i went to a station with a wanted status and never anything happened to me...

The key is to not linger half an hour outside going into dock with 10 m/s
 
While i can agree that this can be frustrating, my feeling here is that you lost a lot more than you needed to, because you chose the extra risk.
If i've got a ton of bounties, data, and some rare items to cash in, I'm not messing around looking for combat in USS's. I'd be looking to safely unload that stuff as soon as possible.

Bottom line is if you take a risk, sometimes it doesn't pay off. It hurts when it happens, but I'm glad it's that way. Otherwise it would be another boring "no worries, I'll just try again after i respawn" game.
 

MACMAN86

Banned
If you needed to dock at a cube station with 1. Illegal/Stolen goods and 2. A Wanted bounty status there what's the methods to get in guaranteed?
I've only tried it with Stolen cargo the once by going in fast and requesting docking just before I go in. It worked and no security scan.
I also played around with Silent Running whilst I am clean but I get scanned and heat builds so fast so then I tried cutting power to Shields but I still get scanned.
If I was scanned am I clear as soon as I get in just before the scan is completed?
What is the correct way to smuggle or sneak in as Wanted to pay it off besides going to an Outpost instead?
Does Flight Assist come into this with shutting systems off and a fast fly in without a boost?
 

Sargon

Banned
You're wanted in system A... go to system B where you're not wanted, and pay your dues there... Not hard to understand at all I believe.
 

MACMAN86

Banned
But you may not have fuel or want the extra risk for being hunted via Warrant Scanner. What is the method of sneaking in instead of running?
 
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But you may not have fuel or want the extra risk for being hunted via Warrant Scanner. What is the method of sneaking in instead of running?

Getting through the gate faster and not stopping, turning around and trying to run away while being pummeled by the station guns.
 
Poor game design? Poor judgement.

You attacked an NPC ship, it happens. Your best course of action was to find a station not allied to the cop you shot. You didn't check what faction you angered and tried to dock at the station that would take less time to fly too and it's bit you in the backside.

You could have travelled to separate system from the faction you attacked but you chose not too. That's not poor game design, it's poor judgement.

The game is about learning, at the very least you had enough to buy back your ship. I lost a fully kitted out Cobra back to default sidewinder in Beta because of bad judgement and I learned from it. What you need to do in future, especially if you are carrying rare commodities, is fly directly to your destination without getting distracted by USS.

Other than that all I can is better luck next time.
 
Yep, call FD again and tell them to make the game easier. Join the crowd and put angry smileys saying Elite is too hard so FD understands that we cant take this no more. Getting the Elite title should be easy! The word elite means "easy to achieve" i think!
 
Not the games fault if you lack situation awareness, which is a must have skill when flying in simulators. Personally I have hit maybe one or two police during my time through alpha and beta and I have learned from it and how to control the ship and its weapons far better. I feel sorry for your loss on credits, but that is the gamble you took rather than cash in the bounties, then go for the rare cargo.

Elite has always been a harsh game and this is why Elite Dangerous is like it is. Do not expect anyone to hold your hand or give you some debuff for 30 seconds after a respawn, death hurts in this game and this is why I like it.
 
Don't even need to look for a system where you aren't wanted - clicking on each station or outpost in the System view will show the Wanted status (or lack thereof) at that particular location. There are often, if not usually, stations run by opposing factions, so there is a fair chance you can dock at one, even get scanned, and they won't pay you no mind as they don't care that you made bad with the Feds. I have never tried silent running or blasting in at high speed, as I am a low risk kind of player, but always find it easy to pay off bounties just by finding a nearby place that doesn't regard me as a criminal!
 
did that cop go "learn to aim, you back Galaxy Yokel?" :p
as to outposts, some do have security crafts, one i am currently visiting fairly frequently does have a ship around that scans, something that almost cost me my ship before due to taking certain assignments and having some.. err... less then laudable items in my hold. yeah, most outposts aren't protected and my first go to place to pay off fines, just be mindful for the occasional one that does
(this one is a military outpost, wonder if that's why, need to see if i can find another one like this)

Very sorry you did loose all your work tho, i do hope you had enough to cover the buy-back of your slightly evaporated cobra.
on long distance trips it is not the worst idea to stop occasionally on stations close to the stars to "save" your progress, and sell some cartography data, if something does happen, you at least don't have THAT far to travel again.
 

MACMAN86

Banned
nearby place that doesn't regard me as a criminal!
Yet there is a black market allowing us to sell stolen/illegal goods at stations which is illegal but ok if you're not scanned.
So, what quaranteed method is there to sneak into a dock when Wanted before a full scan completes?
 
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