A little story. After helping out a new friend play, I spent a bit of time bounty hunting deep in federation space in an Anarchy system. I clocked up 100K worth of Empire credits to claim. So I load up with some rares (did some other stuff on my other screen whilst waiting for them to appear, finally got bored) before I left for the trip to an Empire world.
Did a bit of exploring along the way, and did a bit of nosing around in USS'. All the general stuff that breaks up the monotony of long-distance travel. Of course, it's not too long until a copper or the like flies in front of my lasers. I have already learnt that beams don't stop instantly, there is a slight lag from removing your finger from the trigger and them stopping. But even with this knowledge you can't do anything about a copper who flies past you close - tangling with somebody who is intent on my death means I spend little time looking at the radar if I'm firing.
Of course, boom, fine. And I'm under attack from all angles. So I hot foot it out of there and try and find a station I can pay off my fine. I'm in a system with a station 300,000ls away, so sod that, I jump a few systems until I find one under 5000ls and head off.
Heading into dock to pay off my fine when all of the sudden the station lights up against me. I turn and run, power to the shields, no, they're already gone, power to the engines, try and get out of mass lock. Hit the jump button but my cobra with uprated shields and military armour is torn apart. I've lost my rares, my bounty credits, and goodness knows how much time of travel.
All because somebody else was suicidal to jump into an established laser beam. The insurance on my ship isn't too cheap so that was annoying and I've landed myself up to just over a week's worth of work down the drain for a naff game-play mechanic. It's this sort of futility that puts me off wanting to play the game. It takes so much time to make any credits in the game and it's all so easily lost due to poor game design.
Yes, this is just another ranty thread that is spewing the forums - but I guess, if that's all we're seeing there might be a problem with some things.
Did a bit of exploring along the way, and did a bit of nosing around in USS'. All the general stuff that breaks up the monotony of long-distance travel. Of course, it's not too long until a copper or the like flies in front of my lasers. I have already learnt that beams don't stop instantly, there is a slight lag from removing your finger from the trigger and them stopping. But even with this knowledge you can't do anything about a copper who flies past you close - tangling with somebody who is intent on my death means I spend little time looking at the radar if I'm firing.
Of course, boom, fine. And I'm under attack from all angles. So I hot foot it out of there and try and find a station I can pay off my fine. I'm in a system with a station 300,000ls away, so sod that, I jump a few systems until I find one under 5000ls and head off.
Heading into dock to pay off my fine when all of the sudden the station lights up against me. I turn and run, power to the shields, no, they're already gone, power to the engines, try and get out of mass lock. Hit the jump button but my cobra with uprated shields and military armour is torn apart. I've lost my rares, my bounty credits, and goodness knows how much time of travel.
All because somebody else was suicidal to jump into an established laser beam. The insurance on my ship isn't too cheap so that was annoying and I've landed myself up to just over a week's worth of work down the drain for a naff game-play mechanic. It's this sort of futility that puts me off wanting to play the game. It takes so much time to make any credits in the game and it's all so easily lost due to poor game design.
Yes, this is just another ranty thread that is spewing the forums - but I guess, if that's all we're seeing there might be a problem with some things.