I'm pretty mad at you right now. A lot of work involving the engineers is grindy. You have to fulfill certain requirements to unlock them and a lot of them are annoying and/or boring. And then you have to get the mats to engineer the items. More grind but bearable. I am about to unlock Marco Qwent finally after several MONTHS. My case is extreme I am sure but argggghhh grinding for modular terminals has been the worst experience in game. I have done mission after mission until I get too bored to care anymore and then wander off to do something else. But I would return and do missions, passenger missions, transport missions, massacre missions and no modular terminals. This has gone on for months. Finally I went to Quince to do like everyone else and grind the easy scan missions. I never wanted to do that. I just wanted to play the game normally but that doesn't work. Quince seems borderline exploitative but it feels like it was that or grind fruitlessly.
Simply put, getting access to Marco Qwent isn't fun, not remotely. It's actually made some of the parts of the game I enjoy less enjoyable. Instead of doing missions for fun I would do them over and over and over hoping to see Modular Terminals as a reward. I would hop station to station and refresh mission and no luck. I a play a game to have fun and enjoy myself. I love fighting npc's in res sites and exploring the galaxy. Most of the game is fun.
Modular terminals are the opposite of fun or enjoyable and there needs to be a better method than depending on mission RNG.
Simply put, getting access to Marco Qwent isn't fun, not remotely. It's actually made some of the parts of the game I enjoy less enjoyable. Instead of doing missions for fun I would do them over and over and over hoping to see Modular Terminals as a reward. I would hop station to station and refresh mission and no luck. I a play a game to have fun and enjoy myself. I love fighting npc's in res sites and exploring the galaxy. Most of the game is fun.
Modular terminals are the opposite of fun or enjoyable and there needs to be a better method than depending on mission RNG.