A little rant.
I like ED a lot, and have put hundreds of hours into it. I always see people bemoaning the lack of story updates in the patches, but I have a larger gripe, which I'm sure has been ranted about before, but to me, these should be simple fixes/updates, and would improve the game immensely (for me, at least).
It's mostly around NPC ships.
1) For the love of some higher being, please PLEASE add some new scripts. If I see 'I'm gonna boil you up' much more I'm going to rage-quit. No-one talks like that, and they certainly wouldn't spam repeat the same phrase. Nor do I constantly want to worry about whether the best man has written his vows, or whether this liner is in the top 1%.
2) If enemy ships are sent after you during a mission, can we have some variation? Every (at least 90%) time 'enemy ships are sent after me' they are highly tricked out Anacondas, either dangerous or deadly, who all attack in the exact same pattern, all take an age to kill due to having some ridiculous specs, and all seem to retain all functionality, even when alive with explosions and low hull. Also, why do they always target me, even when being attacked by system security ships and getting tanked, will completely ignore them and continue to attack me.
3) Once said ship is destroyed, why can I then sit in space, collecting the remains and recharging my shields, without any bother at all. Yet the instant I go back into supercruise, an NPC drops in right behind me and interdicts me. But if I then drop out of supercruise before being interdicted, nothing happens, until I re-enter supercruise, then I get immediately interdicted.
4) 'Enemy ships' will rarely, if ever, flee. Even when presented with me and four security ships all shooting the crap out of it, will simply continue to attack me.
5) 'Enemy ships' will rarely attack me when I'm not in the destination system, yet seem to know exactly when and where I am when I arrive and will interdict within seconds.
6) Having a couple of tons of a low value cargo does not make me 'the ship with the big haul'.
7) Occasionally I'll get random interdicted by a far inferior vessel and pilot rating, surely the pilot would check out the specs of the ship to attack before attacking, and decide if it's worth the risk?
I know these have probably all been covered many times, but I had to get it off my chest
Seriously though, how difficult would it be to improve the above?
I like ED a lot, and have put hundreds of hours into it. I always see people bemoaning the lack of story updates in the patches, but I have a larger gripe, which I'm sure has been ranted about before, but to me, these should be simple fixes/updates, and would improve the game immensely (for me, at least).
It's mostly around NPC ships.
1) For the love of some higher being, please PLEASE add some new scripts. If I see 'I'm gonna boil you up' much more I'm going to rage-quit. No-one talks like that, and they certainly wouldn't spam repeat the same phrase. Nor do I constantly want to worry about whether the best man has written his vows, or whether this liner is in the top 1%.
2) If enemy ships are sent after you during a mission, can we have some variation? Every (at least 90%) time 'enemy ships are sent after me' they are highly tricked out Anacondas, either dangerous or deadly, who all attack in the exact same pattern, all take an age to kill due to having some ridiculous specs, and all seem to retain all functionality, even when alive with explosions and low hull. Also, why do they always target me, even when being attacked by system security ships and getting tanked, will completely ignore them and continue to attack me.
3) Once said ship is destroyed, why can I then sit in space, collecting the remains and recharging my shields, without any bother at all. Yet the instant I go back into supercruise, an NPC drops in right behind me and interdicts me. But if I then drop out of supercruise before being interdicted, nothing happens, until I re-enter supercruise, then I get immediately interdicted.
4) 'Enemy ships' will rarely, if ever, flee. Even when presented with me and four security ships all shooting the crap out of it, will simply continue to attack me.
5) 'Enemy ships' will rarely attack me when I'm not in the destination system, yet seem to know exactly when and where I am when I arrive and will interdict within seconds.
6) Having a couple of tons of a low value cargo does not make me 'the ship with the big haul'.
7) Occasionally I'll get random interdicted by a far inferior vessel and pilot rating, surely the pilot would check out the specs of the ship to attack before attacking, and decide if it's worth the risk?
I know these have probably all been covered many times, but I had to get it off my chest
Seriously though, how difficult would it be to improve the above?