X-Beyond The Frontier is a weird game: there are aspects of it that are very silly (the race names & commodities, for example) and the gate / sectro layout means it's quite small - all the major stellar objects are essentially backdrops.
But it does have some things that Elite Dangerous could learn from - and the top of those things is the Economy
there is real 'supply and demand' - the factories can't build without ore & food...the food needs to be grown...there is a full circle with each thing feeding into another. as demand goes up, prices go up. But more importantly - the background simulation actually has ships transporting these goods. You can target one particular economy and blockade it.
We know this can be programmed into a much smaller game than Elite. I understand the idea is the background simulation is BIG and the players SMALL so we can't just take a handful off ships and change the whole economy - but the idea of pirating ships going into a small system, stealing only food supplies to drive up the price...this is one of the things that was claimed a lot in the development and I really hoped would happen.
However, as we know, the ships are just instanced and none of them are ever doing anything relevant to the systems they are in. Stocks are supplied automatically, and systems still create goods regardless of whether anyone is selling them the parts or food to do so.
I really hope that FD put some work into this aspect of the game....
But it does have some things that Elite Dangerous could learn from - and the top of those things is the Economy
there is real 'supply and demand' - the factories can't build without ore & food...the food needs to be grown...there is a full circle with each thing feeding into another. as demand goes up, prices go up. But more importantly - the background simulation actually has ships transporting these goods. You can target one particular economy and blockade it.
We know this can be programmed into a much smaller game than Elite. I understand the idea is the background simulation is BIG and the players SMALL so we can't just take a handful off ships and change the whole economy - but the idea of pirating ships going into a small system, stealing only food supplies to drive up the price...this is one of the things that was claimed a lot in the development and I really hoped would happen.
However, as we know, the ships are just instanced and none of them are ever doing anything relevant to the systems they are in. Stocks are supplied automatically, and systems still create goods regardless of whether anyone is selling them the parts or food to do so.
I really hope that FD put some work into this aspect of the game....