Coincidence?
Let me explain. from what I understand, the system of blocking people at the moment does not allow you to simply remember the player's name, search it later and block them that way. Currently you must select the player WHILST UNDER ATTACK (and presumably more interested in desperately trying to save your ship/cargo) and block them there and then. Wouldn't it be a lot better for most people's enjoyment of the game if it was easier to block griefers?
Personally I love real player pirates, they bring a sense of excitement and realism to the game the the generally outclassed NPCs just don't. But griefers who kill you for the craic I cannot stand, and avoid where possible. Unfortunately the two seem to coexist, if I find a system where I may be pirated (fun!) I may also be griefed (boo!).
However, if I could simply block griefers more easily each time it happened, eventually this problem would be minimised (though perhaps not completely eliminated due to the limitations of the current instancing model). griefers would find themselves increasingly blocked by the majority, but true pirates would be able to operate (albeit only with those like myself who seem to want to play the game properly...)
Anyone found a better way to block people after you've died?
Are there other limitations of the blocking system that I've overlooked?
Are people already doing this and STILL being griefed by the same people, or does the current method of blocking mean you have been unable to find them to block?
Let me explain. from what I understand, the system of blocking people at the moment does not allow you to simply remember the player's name, search it later and block them that way. Currently you must select the player WHILST UNDER ATTACK (and presumably more interested in desperately trying to save your ship/cargo) and block them there and then. Wouldn't it be a lot better for most people's enjoyment of the game if it was easier to block griefers?
Personally I love real player pirates, they bring a sense of excitement and realism to the game the the generally outclassed NPCs just don't. But griefers who kill you for the craic I cannot stand, and avoid where possible. Unfortunately the two seem to coexist, if I find a system where I may be pirated (fun!) I may also be griefed (boo!).
However, if I could simply block griefers more easily each time it happened, eventually this problem would be minimised (though perhaps not completely eliminated due to the limitations of the current instancing model). griefers would find themselves increasingly blocked by the majority, but true pirates would be able to operate (albeit only with those like myself who seem to want to play the game properly...)
Anyone found a better way to block people after you've died?
Are there other limitations of the blocking system that I've overlooked?
Are people already doing this and STILL being griefed by the same people, or does the current method of blocking mean you have been unable to find them to block?