A lot of complaints about griefers, not that many about how difficult it is to block someone...

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Deleted member 37733

D
That would be extreme hypocrisy from someone who claims that he sticks to the rules. Well, one of those rules is that people can make up their own groups with their own rules.

Are you replying to the wrong post?
 
Are you replying to the wrong post?
I think I was agreeing with you, it was a handy post to hang my opinion from.

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And the rules allow for a punishment if you break them I did and was punished.
So you're prepared to break rules and face the punishment, in which case you don't care whether or not something is within them (beyond the liklihood and severity of being punished), hence the "it's within the rules" posts you've made (apologies if I've got them mixed up with someone else) in defence of some actions don't really make sense.
 
Not read inbetween apoligies if points have already been made.

I have been killed without provocation once between December and March. In that time I have been opposed to one of the factions of Empire's Grace and most recently against Crimson State and their allies in a Type-6.
I have exclusviely played open, except to avoid queues at outposts for larger bays.

I have never been griefed, and I have a gob! Vast majority of my open play cmdr<->cmdr has been coms, whether they would like to kill me ovr not.
Therefore I have never met a griefer, if i did - I think I report them first - which can be done post conflict, asnd ban them afterwards (on the 3rd attempt).

Banning should not be available after the event, to easy for a rogue to ban the bounty hunter that fails on the first attempt.

Simon
 
Not read inbetween apoligies if points have already been made.

I have been killed without provocation once between December and March. In that time I have been opposed to one of the factions of Empire's Grace and most recently against Crimson State and their allies in a Type-6.
I have exclusviely played open, except to avoid queues at outposts for larger bays.

I have never been griefed, and I have a gob! Vast majority of my open play cmdr<->cmdr has been coms, whether they would like to kill me ovr not.
Therefore I have never met a griefer, if i did - I think I report them first - which can be done post conflict, asnd ban them afterwards (on the 3rd attempt).

Banning should not be available after the event, to easy for a rogue to ban the bounty hunter that fails on the first attempt.

Simon

Not disagreeing with you as I'm an open player too I'd just like to add that you can't block a player, the block only blocks communication with that player.
 
Coincidence?

Let me explain. from what I understand, the system of blocking people at the moment does not allow you to simply remember the player's name, search it later and block them that way. Currently you must select the player WHILST UNDER ATTACK (and presumably more interested in desperately trying to save your ship/cargo) and block them there and then. Wouldn't it be a lot better for most people's enjoyment of the game if it was easier to block griefers?

Personally I love real player pirates, they bring a sense of excitement and realism to the game the the generally outclassed NPCs just don't. But griefers who kill you for the craic I cannot stand, and avoid where possible. Unfortunately the two seem to coexist, if I find a system where I may be pirated (fun!) I may also be griefed (boo!).

However, if I could simply block griefers more easily each time it happened, eventually this problem would be minimised (though perhaps not completely eliminated due to the limitations of the current instancing model). griefers would find themselves increasingly blocked by the majority, but true pirates would be able to operate (albeit only with those like myself who seem to want to play the game properly...)

Anyone found a better way to block people after you've died?
Are there other limitations of the blocking system that I've overlooked?
Are people already doing this and STILL being griefed by the same people, or does the current method of blocking mean you have been unable to find them to block?
^This^
I raised this earlier, as I found that apparently the only way to block another player after being killed (I didn't know {nor do I care, for the reasons you explained} about the ability to block someone while being attacked) is to "friend" them, then (presumably after the have accepted your friend request) to block that "friend".
Sorry FD, but this is stupid.
When I get blown up inside a station by some idiot while carrying 2M cr worth of cargo for no reason other than the idiot's lulz, I report him, then I want to block him, but there is no way to do that at present.
I know it's not that difficult. Please implement a simple way way to block a player.
Apart from that, it's bloody amazingly cosmic game!
Thank you
 
It is allowed so I did it he/she should have submitted and discussed terms. It is currently a valid game playing style.

No pride, I am doing more to force FD to change the game than you are you are. When open play is empty they will have to rethink the rules. I hope they stop people like me on Monday. Terrorism is the only way to make them understand that the game needs changing.

I have not thought how to stop combat logging yet but that will be my next project

Do you understand my agenda yet?

Open play will never be empty. But all the whiners will be in solo or private. There are many people who play that way because they legitimately prefer PVE and learning the mechanics of making things work. To play there because ED in Open Mode is too hard, because of piddling losses that only take time to replace, and to whine about it, that's just sad.

And your agenda really isn't much of one. I doubt you will have any affect on the game at all, except people like me love seeing a big juicy bounty and will turn and fight no matter who thinks they are the big dog.
 
So you're prepared to break rules and face the punishment, in which case you don't care whether or not something is within them (beyond the liklihood and severity of being punished), hence the "it's within the rules" posts you've made (apologies if I've got them mixed up with someone else) in defence of some actions don't really make sense.

There's nothing in the game rules preventing you from going into a private group and breaking the rules upon which that group has agreed, but there is a system in place for that group to remove you if you do break their rules. He didn't break the game's rules. He broke the groups rule's, and the group used the tools available to them to punish him for breaking their rules without having to get the devs involved.
 
Where are all these so-called griefers? I've been playing in open since beta-backing ages ago and not once been hassled by another player. Sometimes I barely see two or three cmdrs and the ones I do are just going about their business. I quite fancy some PvP action, where's it at?!
I always play in open too, for the reasons atated above.
It only happened to me once, but it was a ball-ache. After buying my Asp back on insurance, I couldn't afford more insurance, so I had to go back to a Lakon 6.
Can't find griefers? Try trading rare commodities. They'll find you. Eventually.
 
I have a new way to make buckets of money in my vulture.
.
1. Find a couple of apprentice sidewinders, eagles or vipers who want to come pirating with me.
2. When the bounty is enough on their heads stab them in the back, murder them, then collect the award.
.
Muwhahahaaahahahahaa!
 
I have a new way to make buckets of money in my vulture.
.
1. Find a couple of apprentice sidewinders, eagles or vipers who want to come pirating with me.
2. When the bounty is enough on their heads stab them in the back, murder them, then collect the award.
.
Muwhahahaaahahahahaa!


LMAO. Too funny. Head to any starting system and start spamming the Wing invites.
 
I always play in open too, for the reasons atated above.
It only happened to me once, but it was a ball-ache. After buying my Asp back on insurance, I couldn't afford more insurance, so I had to go back to a Lakon 6.
Can't find griefers? Try trading rare commodities. They'll find you. Eventually.
They sounds like pirates not griefers. Piracy is definitely an intended part of the game. It needs a lot doing to it (it's both too low risk and too low reward) but griefing it certainly ain't. I lost a few rares to one near Lave once, that's the game, no reason to complain about the pirate.
 
It was confirmed towards the end of Gamma to do more than just block comms.

https://forums.frontier.co.uk/showthread.php?t=73923&p=1219313&viewfull=1#post1219313

Unless Sandro Sammarco as lead designer didn't know what was going on. It doesn't guarantee to block the other player but greatly reduces the chances of being instanced with them. It has been repeated many times.

And here is the quote from MB, head of development I believe https://forums.frontier.co.uk/showth...=1#post1609236 which makes it somewhat clear it now only blocks comms.
 
They sounds like pirates not griefers. Piracy is definitely an intended part of the game. It needs a lot doing to it (it's both too low risk and too low reward) but griefing it certainly ain't. I lost a few rares to one near Lave once, that's the game, no reason to complain about the pirate.
I only traded for a short stint in open, but my experience consisted of 1 proper pirate, 2 "pirates" that attached a hatchbreaker whilst trying to demand I abandon the cargo they wanted before blowing up my asp for the lulz, and 2 greifers who wanted to blow me up because reasons. These days I only do combat, and unsurprisingly significantly fewer greifers want to bother me when I play open. There's something to be said about people that only want to punch down, but this site auto-censors so I can't very well say it here.
 
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Griefers? What?

Okay, I kid. They are VERY RARE. I've been in Open for almost a year and can count them on my hand. Unless you consider players that murder traders for kicks--those are exceptionally rare, too. I ran across a couple last weekend at the Kaushpoos CG... so like a good pirate protecting his taxpayers, I rounded up a posse and we murdered the trader murderers.

There's some kindness in our hearts, after all, ye see. ;)
 
Where are all these so-called griefers? I've been playing in open since beta-backing ages ago and not once been hassled by another player. Sometimes I barely see two or three cmdrs and the ones I do are just going about their business. I quite fancy some PvP action, where's it at?!

The only griefing I was exposed to was a "friend" who kept saying to meet him in different systems at different times and never showed up. After several of these, I removed him from my friends list.
 
Coincidence?

Let me explain. from what I understand, the system of blocking people at the moment does not allow you to simply remember the player's name, search it later and block them that way. Currently you must select the player WHILST UNDER ATTACK (and presumably more interested in desperately trying to save your ship/cargo) and block them there and then. Wouldn't it be a lot better for most people's enjoyment of the game if it was easier to block griefers?

Personally I love real player pirates, they bring a sense of excitement and realism to the game the the generally outclassed NPCs just don't. But griefers who kill you for the craic I cannot stand, and avoid where possible. Unfortunately the two seem to coexist, if I find a system where I may be pirated (fun!) I may also be griefed (boo!).

However, if I could simply block griefers more easily each time it happened, eventually this problem would be minimised (though perhaps not completely eliminated due to the limitations of the current instancing model). griefers would find themselves increasingly blocked by the majority, but true pirates would be able to operate (albeit only with those like myself who seem to want to play the game properly...)

Anyone found a better way to block people after you've died?
Are there other limitations of the blocking system that I've overlooked?
Are people already doing this and STILL being griefed by the same people, or does the current method of blocking mean you have been unable to find them to block?
Originally the blocking mechanism was meant to make it unlikely you would end up in an instance with a player you blocked, but in practice it was never instigated that way and all blocking them does now is stop them communicating with you. Lot of good that is since many of them don't speak to you anyway before they kill you. But if you don't want to hear their remarks while they take you down the blocking mechanism works and as long as you can remember their name you can add them to your block list later.

Edit... and why oh why am I commenting on a necro thread I commented on back in March. Dammit I should have looked.
 
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Only all those treads from the OPs are plain out wrong. Its simpel no griefing.

It basicly in elite forums comes down to: Somebody in a bigger ship and he had friends killed me in open in the same system twice , i feel griefed qq.
 
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