A question about track ir, if I may. When you look up in your cockpit, can you still actaully see the monitor, or do you have to squint?
E:D has a bunch of rather unnecessary usability issues with TrackIR, since it relies on UI elements parked at really inconvenient locations, i.e., the side panels, and also insists on putting more complex interfaces like the pause and station menus on moving frames. That means you may want to frequently disable TrackIR during gameplay, and especially if you're wearing glasses, you'll likely spend quite some time fiddling with response curves so you don't work around the rims every time you need to do anything but flying straight.
All in all, I don't think the game is really suitable for headtrackers. It's great functionality during maneuvering and dogfighting, but apart from that it's just painfully obvious that it wasn't considered in the overall UX design.