Hi. I've suggested this before, I'm sure, but perhaps I never explained it in a way that truly conveyed how completely game changing this simple feature would be and how vital it would be to player retention. So here I go again.
The change would be that a player can switch to one of their hired crew members, and play as them. So while you could keep a crew member on a ship to be a fighter, that really is the only reason to ever hire a crew member. Why hire any more? Well, by switching to another crew, you could pilot a ship out on a grand exploration voyage, and then when you get bored and want to visit the bubble again, you can switch you your main commander who's still in the bubble, or you could switch to a different crew, who might be in colonia for instance, or they might be xeno-hunting somewhere.
The point is, that currently if players are doing a task in the game that they want to finish, but are kind of burned out on it, you have left them with one option only- Play a different game for a while. When you let this happen, some of them never come back, and that's why my suggestion would be a huge quality of life improvement.
This would be balanced out by the crew cap, and crew salary. Crew salary would increase as you play, because you'd be promoting them in the same fashion that you promote yourself.
As for what happens when you have a crew out there somewhere with one of your ships and you dismiss them? Well, you get the option of paying for a ship transfer or paying for a rebuy, or if they were docked- you can leave the ship where it was.
Since it seems that at least someone there is still interested in creating content for the game, this is in my opinion, a required update if you want to prolong its lifespan.
Other changes that will bring people back who left:
1. Add CQC weapons and upgrades to the game.
2. Engineer shock cannons and other un-engineerables
3. Use the assets developed for the training scenarios to create time-trial racetracks
4. Reduce the time it takes to travel in space by offering an FSD boost. this would strain the ship, cause turbulence, and has to be actively controlled- not a set and forget. Using it will cause 1% hull damage every 5 seconds. This will let pirates catch up to players and really make the whole interdiction process much more interesting. But more importantly you can trade a few hull points to get to your destination 50% faster.
The change would be that a player can switch to one of their hired crew members, and play as them. So while you could keep a crew member on a ship to be a fighter, that really is the only reason to ever hire a crew member. Why hire any more? Well, by switching to another crew, you could pilot a ship out on a grand exploration voyage, and then when you get bored and want to visit the bubble again, you can switch you your main commander who's still in the bubble, or you could switch to a different crew, who might be in colonia for instance, or they might be xeno-hunting somewhere.
The point is, that currently if players are doing a task in the game that they want to finish, but are kind of burned out on it, you have left them with one option only- Play a different game for a while. When you let this happen, some of them never come back, and that's why my suggestion would be a huge quality of life improvement.
This would be balanced out by the crew cap, and crew salary. Crew salary would increase as you play, because you'd be promoting them in the same fashion that you promote yourself.
As for what happens when you have a crew out there somewhere with one of your ships and you dismiss them? Well, you get the option of paying for a ship transfer or paying for a rebuy, or if they were docked- you can leave the ship where it was.
Since it seems that at least someone there is still interested in creating content for the game, this is in my opinion, a required update if you want to prolong its lifespan.
Other changes that will bring people back who left:
1. Add CQC weapons and upgrades to the game.
2. Engineer shock cannons and other un-engineerables
3. Use the assets developed for the training scenarios to create time-trial racetracks
4. Reduce the time it takes to travel in space by offering an FSD boost. this would strain the ship, cause turbulence, and has to be actively controlled- not a set and forget. Using it will cause 1% hull damage every 5 seconds. This will let pirates catch up to players and really make the whole interdiction process much more interesting. But more importantly you can trade a few hull points to get to your destination 50% faster.
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