So this week, i decided to try looking for opals.
Cause i wanted to play the game in interesting ways, like piracy, but that can fail ridiculously, and ridicule costs money.
I renounced to own an FC the moment they appeared, cause it was too expensive and i knew the following would happen, while i happen to have a private life.
I decided to play low-key, but that wasn't enough to protect me fro FDEV.
I painfully learnt core mining, found a secret opal source close to the bubble (easy) using compulsory external tools (bad game design), fitted an anaconda that took ages and repetitives gestures to buy and upgrade (borderline game design), spent hours in empty asteroid fields (bad game design) with a bugged pulse wave analyser (bad programming) that only works correctly at 0 m/s (bad testing), massacred the eagles and got away from the pythons (too easy, apart from a lone hatch breaker), then when i finally had 200+ opals, i went to try to sell them (what a fool).
With the time it took, i could have finished an entire game with actual gameplay, but wait, it gets better.
Found out that price had been divided by 2 since the beginning of the week (bad game design), which is impossible in a real market of 400 Ly with real opal-using factories (lack of culture in economics), but hey, let's not despair, there is maybe a solution:
I found out an FC who would buy them for a bit more (i still lose 80 millions).
So i painfully did 20 repetitive jumps to the FC (bad game design, "3-2-1 engage" until you want to die), and finally hit the "sell" button.
But guess what?
There is a bug, it doesn't work (bad programming), even if you try to sell unit per unit (bad testing).
So i ragequitted, and now i'm going to tell you what i really think, without flight assist.
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So basically, i paid 100 euros (joystick+game) for an alpha, which was slowly filled with half-cooked content by people who obviously have no idea what they're doing (but would be great in a market room), and who change everything that works every month (like call-center managers on steroids), which they call "working", until the thing is so completely useless financially speaking (thus, also gameplay-speaking) that people move on and entirely renounce the gameplay mechanic.
Playing this grind simulator (the word "game" being something you have to earn) is like watching a very stingy cook making a mushroom sauce for you, but as the mushroom is the costly ingredient (the content), they add more and more cream (arbitrary grind-lenghtening nerfs) until you cant taste the shrooms anymore.
And they do it with lousing programming that is obviously not tested enough.
I use an image to convey my ideas, but we both know that is dangerously close to what you're actually doing, and regularly so.
So, even according to what you call "our game design", but for which i use a very offensive word, i can still sell my opals for 900 000 a piece, i was there on time, and i intent to do so as soon as possible.
So fix your stuff, i sell my opals, then i'm gonna take a break.
You took Robigo, you took the passengers, you even made me redo the engineers, going to Rosetta Nebula was the most repetitive experience ever, you lied to me about the quality of the content when i bought the game, planets are completely empty, let's not even mention the idea of "solo mode" when you don't have nearly enough player density, so amazingly you botched it at every juncture, every time, like a perfect clockwork.
I saw a lot of failures in videogaming, but your work is the only one that made me feel robbed so much.
If i had money, i would use it to teach you a minimum of respect for people and for art, either by suing you, buying you, or starting a counter-project, but as i don't have any, and thanks to your continous saping work, i'll settle for working game mechanics.
That's how angry you make me feel when i play "Elite: Dangerous", and how low my expectations are now.
So thanks for everything, and keep going, i'm sure it's gonna work out great in the end.
Bravo!
PS:I played enough games, and produced enough code, to have a personal idea of what quality is.
I don't want people "explaining" to me why i didn't understand, or why i'm not patient enough (after 4 years) in the thread
That's my message, i think it has some truth in it, you'll do what you want with it, but i only want answers in-game.
Like Xenophon, i think that actions speak the truth while words speak absolutely nothing.
Cause i wanted to play the game in interesting ways, like piracy, but that can fail ridiculously, and ridicule costs money.
I renounced to own an FC the moment they appeared, cause it was too expensive and i knew the following would happen, while i happen to have a private life.
I decided to play low-key, but that wasn't enough to protect me fro FDEV.
I painfully learnt core mining, found a secret opal source close to the bubble (easy) using compulsory external tools (bad game design), fitted an anaconda that took ages and repetitives gestures to buy and upgrade (borderline game design), spent hours in empty asteroid fields (bad game design) with a bugged pulse wave analyser (bad programming) that only works correctly at 0 m/s (bad testing), massacred the eagles and got away from the pythons (too easy, apart from a lone hatch breaker), then when i finally had 200+ opals, i went to try to sell them (what a fool).
With the time it took, i could have finished an entire game with actual gameplay, but wait, it gets better.
Found out that price had been divided by 2 since the beginning of the week (bad game design), which is impossible in a real market of 400 Ly with real opal-using factories (lack of culture in economics), but hey, let's not despair, there is maybe a solution:
I found out an FC who would buy them for a bit more (i still lose 80 millions).
So i painfully did 20 repetitive jumps to the FC (bad game design, "3-2-1 engage" until you want to die), and finally hit the "sell" button.
But guess what?
There is a bug, it doesn't work (bad programming), even if you try to sell unit per unit (bad testing).
So i ragequitted, and now i'm going to tell you what i really think, without flight assist.
------------------------------------------------------------------------------------------------------------------------------
So basically, i paid 100 euros (joystick+game) for an alpha, which was slowly filled with half-cooked content by people who obviously have no idea what they're doing (but would be great in a market room), and who change everything that works every month (like call-center managers on steroids), which they call "working", until the thing is so completely useless financially speaking (thus, also gameplay-speaking) that people move on and entirely renounce the gameplay mechanic.
Playing this grind simulator (the word "game" being something you have to earn) is like watching a very stingy cook making a mushroom sauce for you, but as the mushroom is the costly ingredient (the content), they add more and more cream (arbitrary grind-lenghtening nerfs) until you cant taste the shrooms anymore.
And they do it with lousing programming that is obviously not tested enough.
I use an image to convey my ideas, but we both know that is dangerously close to what you're actually doing, and regularly so.
So, even according to what you call "our game design", but for which i use a very offensive word, i can still sell my opals for 900 000 a piece, i was there on time, and i intent to do so as soon as possible.
So fix your stuff, i sell my opals, then i'm gonna take a break.
You took Robigo, you took the passengers, you even made me redo the engineers, going to Rosetta Nebula was the most repetitive experience ever, you lied to me about the quality of the content when i bought the game, planets are completely empty, let's not even mention the idea of "solo mode" when you don't have nearly enough player density, so amazingly you botched it at every juncture, every time, like a perfect clockwork.
I saw a lot of failures in videogaming, but your work is the only one that made me feel robbed so much.
If i had money, i would use it to teach you a minimum of respect for people and for art, either by suing you, buying you, or starting a counter-project, but as i don't have any, and thanks to your continous saping work, i'll settle for working game mechanics.
That's how angry you make me feel when i play "Elite: Dangerous", and how low my expectations are now.
So thanks for everything, and keep going, i'm sure it's gonna work out great in the end.
Bravo!
PS:I played enough games, and produced enough code, to have a personal idea of what quality is.
I don't want people "explaining" to me why i didn't understand, or why i'm not patient enough (after 4 years) in the thread
That's my message, i think it has some truth in it, you'll do what you want with it, but i only want answers in-game.
Like Xenophon, i think that actions speak the truth while words speak absolutely nothing.
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