A Minor Improvement To Tours… An Easy Fix?

something i noticed about the tour rides is that they are constantly moving. There is no stopping to enjoy the area unless a dino has blocked the route and you have to wait for it to move before you continue.

that got me thinking… why doesn’t the tour stop. It stops in the movies as several points so we know that’s a feature of the tour. Did they not stop by the t-rex as they tried to coax it out of the trees for feeding?

now I thought about this and how it could work. Stopping points of points of interest. What they could do is for the little camera photo op device they could use this with a little coding edit to have those as the points to which the vehicle stops. Only a 5 second pause before the vehicle then moves on to the next enclosure.

i figure this would make a great easy update they could do to help with the realism of the event
 
Yeh, I want this added too. I've also created a couple look out points within the Park to give that "Stretch your legs!" vibe like they did in the Telltale game.
 
then why frontier? why?
I mean, it's not like they can just copy-paste the code but, you already have the program.
Gondola Ride is part of CC Show in great detail ! ( Dimorphodon Nestinggrounds)
In CC Show were the Kajak tour of JW ..... and the most expensive real world JP and JW attracktions of the Movieparks are " JP the Ride " and " JW the Ride" !
The First " JP the Ride " was built shortly after JP had an great success in the cinemas all over the world and was allmost as expensive as the making of the MOVIE !!!
I hope Frontier will give us at least the Gondola ride and "JP/JW the Ride" Boat attraction for JWE II berfore there are nomore dlc´s.
 
I have an idea of how Frontier could implement the Boat Tours from Planet Zoo into JWE2: the main building requires a certain amount of shallow water but the tracks that move from it are the same width as the other tours (for ease of implementation) but players can use the water brush to expand the water way just not the way the boats will move. When it reaches a path the system will create a bridge with a similar width of what currently happens on the ground tours when they cross into a path. Waterways will influence creature water needs but it is highly recommended to make use of fencing in order to avoid certain animals from getting snacks (example Spino). Tracks can be placed on a giant body of water already in place but as stated, the boats will not freeroam the place unless players control them.
 
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