A Mixture of How Feasible and How Much Fun....

So I was doing some thinking, and it crossed my mind - we've heard people complain for quite some time about the Frame Shift Jump Loading Screen, and I got to thinking about it. I have to wonder first how feasible it would be to do this thing about which I am thinking, and how much fun it could potentially be.

So here's my thought:

You fire up a Frame Shift Jump just like you always would, wait on the countdown, see the regular FSJ Loading Screen, except... instead of just waiting it out, you get one of those Escape Vector markers, like you get when interdicted, that you have to chase around the screen. If it escapes you (you fail), you fall out of hyperspace somewhere other than where you were going.

If you manage to stay on it, it eventually turns blue, or some other indicative color, which means you can then either drop from hyperspace on target, or risk another round with increasing difficulty, at the expense of your FSD's durability, to extend your jump further (to the next jump of a multiple-jump trip), with the same mechanics as before, just with a harder vector to track.

For instance, if you had plotted a 5-jump course to System E, from System A, you could attempt to skip past system B by playing another round of Hyperspace Chase-the-Marker, that moves faster, and changes direction more often. Fail, and you wind up a few systems off-course. Succeed, and you can either drop out into System C, or keep going to try to make it to System D, each time shedding some of your FSD's Durability.

Oh, and should you fail, you also suffer the cumulative effects of Emergency Stops for each system you either skipped past, or the number of systems off course you get thrown, which could potentially leave you in a very compromising position, but that's the risk you take.

Your thoughts?
 
I think it's a good idea which can reduce the tedium of multi-jump traveling and re-introduces failed hyperjump to destination dropouts. I'd posted a similar suggestion a few times before of a "mini-game" while in hyperpsace to attempt to continue on to the next branching leg to the next waypoint while the ship still has fuel. Or maybe even a chance of a hyperdiction mini-game of a thargoid noticing the extended sequential jumping and intercepting.
 
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No thanks. Jumps are when I drink some water or bite a sandwich or whatever.

Having to keep a laser focus on the game every second of play would start to give me fatigue, and I'd probably actually play less.

Don't get me wrong, I don't like how often we do have to look at loading screens as it is, but I don't think a constant interdiction-like minigame (which I don't really find fun at all) to be the answer.

Since witchspace is just a fancy loading screen I'll assume it can't really be sped up because things take time to load. So the solution I'd probably be most interested in would simply be reducing the insanely long charge up and countdown we have to do every single jump...

Maybe leave the charge up the way it already is if you're in normal space, so that battles can still have consequences.. But I don't see why the charge up couldn't be reduced massively while you're in supercruise since there's not really any gameplay going on there anyway.
 
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Sounds like fun but not if it's the new paradigm. I'd prefer this to be the faster, riskier way placed alongside oldschool-yet-reliable j-hopping.
 
How about they introduce an actual velocity for the fsd so that there is a precise amount of time spent in the jump considering distance of the jump.

Other variables to add in are grade of fsd / mass and engineering.

They could also rework the gfx effects to better represent what you would see along the jumps path at such a velocity and not just stars and swirlly things.

So the to explain further you would hit the jump as normal and timer goes down and then you warp into a tunnel with a warped image on its walls of the surrounding stars etc in their general locations according to your current position as you speed through the tunnel at let's say 2lys a second.

I would also like to have the ability to chain jumps so we could plan routes so we can choose refuel points and estimate how long it will take to make long chain jumps.

Oh and when are they going to bring back witch space where thargoids pull us into that inky black hell?
 
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