If you are being taken out by another pilot, I think there should be last-resort offensive options available to make the victory a bittersweet one for the offender(s):
1) target lock an unfortunate attacker and set your ship to "auto-ram" them, whilst escaping in your pod.
2) set your various system modules to overload in such a way that so that after you exit via the escape pod, the ship blows up in a more violent way than usual, with a large enough blast radius that it can take out a group of looters who stray too close, or perhaps take out one of their modules.
(Perhaps the timing on both of these options could even be player-controlled?)
What do you think? Neither of these options would be default in my proposal, but they would add a little spice to proceedings. I haven't seen such things in the DDA, but I may be looking in the wrong places.
1) target lock an unfortunate attacker and set your ship to "auto-ram" them, whilst escaping in your pod.
2) set your various system modules to overload in such a way that so that after you exit via the escape pod, the ship blows up in a more violent way than usual, with a large enough blast radius that it can take out a group of looters who stray too close, or perhaps take out one of their modules.
(Perhaps the timing on both of these options could even be player-controlled?)
What do you think? Neither of these options would be default in my proposal, but they would add a little spice to proceedings. I haven't seen such things in the DDA, but I may be looking in the wrong places.