Anyone who has been following my recent activity should be aware at what I am getting at already. I am a big fan of expanding on the number of options and dynamical gameplay opportunities that could be presented in JWE. So I am just going to get right into it. While most people ask for more dynamic and varied Artificial Intelligence (AI) for dinosaurs it is almost predominantly because they feel the dinosaurs are pretty robotic and don't feel like living creatures. What I don't hear about is how improved AI could be used to create gameplay, so that the dinosaurs not only behave in a more realistic manner, but it has an actual purpose that improves how you actually operate and run your park.
I have a huge number of ideas on how to make the dinosaurs more interesting not only from a thematic and aesthetic point of view, but also one that can impact gameplay based on different times of day, weather conditions, disasters, sabotages, among other naturally & artificially occurring events you engineer in your parks. I think that these would really play up Velociraptor intelligence making them seem as devious, tricky, and deadly as their film counterparts while also making ever disaster averted and crisis undergone more unique and interesting an experience.
Picture something like what happened in Jurassic Park after Nedry cut the power. Imagine if during a sabotage or if you overload your power station that your dinosaurs respond to the change. I already see a few species occasionally attack a fence almost like they are testing it before quickly disengaging. Now imagine a raptor that is consistently testing the fences identifies that an electrified fence has lost power and rather than bashing it headfirst like a moron, it will actually climb over the fence to get out. Raptors are intelligent they aren't going to headbutt a steel fence or attack one that is electrified no matter how poor their comfort levels. This has another effect other than making power outages more deadly, it means you aren't ever going to place raptors inside a non-electrified fence since they will just climb right out. You might be thinking: "not if I use concrete" and that is where you might be surprised. Sure there is nothing to latch onto for the raptor to climb over, but what about under? If they are really smart, they will just dig underneath an "unelectrified" concrete barrier and we seen them do this in the Lost World already. Additionally, this could apply to the Indoraptor and other Dromaeosauridae like Deinonychus which are similar to one another.
Why stop there, this is an excellent jumping off point for a call for pack hunting behavior. We can keep this going as well, maybe we could make the Allosaurus and Giga as being able to function in small packs. It would be something particularly unique to larger theropods and we could finally stop seeing a tiny theropod bring down a hadrosaur in ridiculous fashion.
Touching upon the Giga one more time, why is the Indominus Rex the only dinosaur that can attack a sauropod? It doesn't make sense to me that this function is used only for Indominus, why can't you have an aforementioned pack of Gigas and then give them the ability to hunt sauropods?
How about a throwback to Michael Crichton's Lost World, can the Carnotaurus obtain a camouflage gene as well, this would help make it even more distinct and imagine its camouflaging and you are desperately trying to locate your dinosaurs. This could be played up by having the map icon removed while dinosaurs are camouflaged making it more of a real concern you want to attend to rather than, whoops, there it is. You could do this with Indominus as well, so now you have a few dinosaurs you really want to know their whereabouts. The genome modifications in the Secrets of Dr. Wu can also help alleviate worry if you feel its too punishing or not effective enough with its environmental interactions/needs.
Now what about time of day? We could have nocturnal dinosaurs with different behaviors the inverse of their active day time counterparts. Maybe they are more alert at night and hence more risky at that particular time of day whereas they lounge about and sleep during the night? Troodons are small sneaky little dinos that seem even more terrifying at night when they are difficult to see posing a more unique threat. They aren't very strong, but you better hope they don't get out, they can pose a unique threat if you underestimate them. Next, a unique scenario for the Indoraptor, this dino could have no map icon at night, it would still be tied to the time of day, but this would give it some sort of natural camouflage as a result.
How about if there was a heat wave hitting the park? Wouldn't this cause unrest among your dinosaurs and maybe your herbivores decide that if you don't take care of their needs they are going to rampage. They could trigger a stampede and prove themselves as threatening as a loose carnivore. All dinosaurs already seem to get upset during a tropical storm or cyclone, so why not push the envelope in different directions and see all the unique possibilities that could come from it?
Even when we look at the Troodon again, it has a unique status effect that no other dinosaur in the game has, it has a venomous bite. Now why not expand that somewhat, give this deadly effect to say the Dilophosaurus and now its spitting venom is not only lethal to guests, it can also have damning effects on other small theropods that might prey upon it. Further, it is well past time for the Troodon's venom to have a proper anti-venom in place, so why not introduce this anti-venom as a new medical research from the addition of a veterinarian's clinic?
This is even more interesting when you think about the possibility of scavenger behavior in some of the animals. Take a Majungasaurus, for instance, this dinosaur is too often overlooked even though it was one of the components of the Indominus Rex. To give it a little more distinct flare and personality it could be a scavenger. This wouldn't only be a preference in eating habits for the dino, but imagine now this thing could become a real blight to your park as its constant scavenging turns it into a disease carrier spreading it to all yours animals.
Similarly, what if you tweak it so that some carnivores are much more fond of live prey rather than eating out of a feeder. Also, no, goats aren't going to cut it either. They have a hunter's instinct and they want to prey on other animals that can put up a fight. Doesn't it seem fitting that the "tyrant king" should be a real aggressor that wants to hunt real prey not be fed chaff from the mill?
While we are at it, why can't the Suchomimus and its related families have a preference for fish? This would be unique to them and could impact their comfort levels in an interesting way, they might still eat from a carnivore feeder but it wouldn't be their first preference. I could see multiple opportunities to really differentiate our dinosaurs in behavior both meaningful to gameplay and in appealing aesthetic ways while giving a nod to our present understanding of their real life counterparts. I mean, you could make the Spino or Baryonyx swim for that matter and with some decent terrain tools, imagine the havoc you could cause when they break out and cross a river separating their paddock from the guest shops, all sorts of small neat things that unsuspecting or particularly sadistic players could do in their parks.
These are meaningful changes that satisfy our need for gameplay and making our dinosaurs distinct and interesting something you want to add to your park not just because its pretty, but because it could make for some interesting play.
I have a huge number of ideas on how to make the dinosaurs more interesting not only from a thematic and aesthetic point of view, but also one that can impact gameplay based on different times of day, weather conditions, disasters, sabotages, among other naturally & artificially occurring events you engineer in your parks. I think that these would really play up Velociraptor intelligence making them seem as devious, tricky, and deadly as their film counterparts while also making ever disaster averted and crisis undergone more unique and interesting an experience.
Picture something like what happened in Jurassic Park after Nedry cut the power. Imagine if during a sabotage or if you overload your power station that your dinosaurs respond to the change. I already see a few species occasionally attack a fence almost like they are testing it before quickly disengaging. Now imagine a raptor that is consistently testing the fences identifies that an electrified fence has lost power and rather than bashing it headfirst like a moron, it will actually climb over the fence to get out. Raptors are intelligent they aren't going to headbutt a steel fence or attack one that is electrified no matter how poor their comfort levels. This has another effect other than making power outages more deadly, it means you aren't ever going to place raptors inside a non-electrified fence since they will just climb right out. You might be thinking: "not if I use concrete" and that is where you might be surprised. Sure there is nothing to latch onto for the raptor to climb over, but what about under? If they are really smart, they will just dig underneath an "unelectrified" concrete barrier and we seen them do this in the Lost World already. Additionally, this could apply to the Indoraptor and other Dromaeosauridae like Deinonychus which are similar to one another.
Why stop there, this is an excellent jumping off point for a call for pack hunting behavior. We can keep this going as well, maybe we could make the Allosaurus and Giga as being able to function in small packs. It would be something particularly unique to larger theropods and we could finally stop seeing a tiny theropod bring down a hadrosaur in ridiculous fashion.
Touching upon the Giga one more time, why is the Indominus Rex the only dinosaur that can attack a sauropod? It doesn't make sense to me that this function is used only for Indominus, why can't you have an aforementioned pack of Gigas and then give them the ability to hunt sauropods?
How about a throwback to Michael Crichton's Lost World, can the Carnotaurus obtain a camouflage gene as well, this would help make it even more distinct and imagine its camouflaging and you are desperately trying to locate your dinosaurs. This could be played up by having the map icon removed while dinosaurs are camouflaged making it more of a real concern you want to attend to rather than, whoops, there it is. You could do this with Indominus as well, so now you have a few dinosaurs you really want to know their whereabouts. The genome modifications in the Secrets of Dr. Wu can also help alleviate worry if you feel its too punishing or not effective enough with its environmental interactions/needs.
Now what about time of day? We could have nocturnal dinosaurs with different behaviors the inverse of their active day time counterparts. Maybe they are more alert at night and hence more risky at that particular time of day whereas they lounge about and sleep during the night? Troodons are small sneaky little dinos that seem even more terrifying at night when they are difficult to see posing a more unique threat. They aren't very strong, but you better hope they don't get out, they can pose a unique threat if you underestimate them. Next, a unique scenario for the Indoraptor, this dino could have no map icon at night, it would still be tied to the time of day, but this would give it some sort of natural camouflage as a result.
How about if there was a heat wave hitting the park? Wouldn't this cause unrest among your dinosaurs and maybe your herbivores decide that if you don't take care of their needs they are going to rampage. They could trigger a stampede and prove themselves as threatening as a loose carnivore. All dinosaurs already seem to get upset during a tropical storm or cyclone, so why not push the envelope in different directions and see all the unique possibilities that could come from it?
Even when we look at the Troodon again, it has a unique status effect that no other dinosaur in the game has, it has a venomous bite. Now why not expand that somewhat, give this deadly effect to say the Dilophosaurus and now its spitting venom is not only lethal to guests, it can also have damning effects on other small theropods that might prey upon it. Further, it is well past time for the Troodon's venom to have a proper anti-venom in place, so why not introduce this anti-venom as a new medical research from the addition of a veterinarian's clinic?
This is even more interesting when you think about the possibility of scavenger behavior in some of the animals. Take a Majungasaurus, for instance, this dinosaur is too often overlooked even though it was one of the components of the Indominus Rex. To give it a little more distinct flare and personality it could be a scavenger. This wouldn't only be a preference in eating habits for the dino, but imagine now this thing could become a real blight to your park as its constant scavenging turns it into a disease carrier spreading it to all yours animals.
Similarly, what if you tweak it so that some carnivores are much more fond of live prey rather than eating out of a feeder. Also, no, goats aren't going to cut it either. They have a hunter's instinct and they want to prey on other animals that can put up a fight. Doesn't it seem fitting that the "tyrant king" should be a real aggressor that wants to hunt real prey not be fed chaff from the mill?
While we are at it, why can't the Suchomimus and its related families have a preference for fish? This would be unique to them and could impact their comfort levels in an interesting way, they might still eat from a carnivore feeder but it wouldn't be their first preference. I could see multiple opportunities to really differentiate our dinosaurs in behavior both meaningful to gameplay and in appealing aesthetic ways while giving a nod to our present understanding of their real life counterparts. I mean, you could make the Spino or Baryonyx swim for that matter and with some decent terrain tools, imagine the havoc you could cause when they break out and cross a river separating their paddock from the guest shops, all sorts of small neat things that unsuspecting or particularly sadistic players could do in their parks.
These are meaningful changes that satisfy our need for gameplay and making our dinosaurs distinct and interesting something you want to add to your park not just because its pretty, but because it could make for some interesting play.
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