A new concept for a CARGO RACKS (GAMEPLAY)

I don't know if someone ever before mentioned this.. but anyway i want to talk about it. So far as i see (more than 2,000h of gameplay) Elite Dangerous is more about GAMEPLAY. So i decided to talk about something that can possibly make gameplay even better.

For now we have a lot of ships with a bad cargo space, good, and even better. But in fact they are not so different. Some of them can take only 128tonns, some of em 500 tonns, and the only one can take more than 700 tonns. And that is it. Nothing more.
But! What if you make some QUESTS depending on CLASS of CARGO RACK. Something SO SPECIAL that it can only be used on a ship with 7 CLASS OF CARGO RACK. Something that will weigh about 32 tonns but ships like Cobra MK III can't take it even if they have more than 40 tonns of cargo space. Just because this ship don't have 5 CLASS CARGO RACK.
I must say, THAT THIS IS VERY IMPORTANT. It's not about a cargo space anymore. It's ALL ABOUT CARGO RACKS. We have only 2 ships in game that can have 8 CLASS CARGO. Just imagine new type of quests there you have to take something special that will need not only 256 tonns cargo, but the WHOLE CARGO RACK 8 CLASS. See now?

Now let's talk about a good and bad thing of this concept.

+ Possibly new way of gameplay

+ A good reason for the emergence of new quests in game (very good for CG)

+ Class of cargo rack become way much more important on a ship. (it's no more about only space of cargo)

- I can only assume how actually hard it could be to implement THIS into already existing model.. It actually could make the already existing model is much worse.. Or not. (hard to say)

- I gues it should take some interface editing.. (more work to do)

- You have to make a new type of quests (more work to do)

FD, can you just say.. Is THAT actually POSSIBLE? Is that good for a concept that you already use? May be you already work on it or something like that?

Thank's for such a good game!
 
I feel this is a fantastic idea conceptually, however the implementation is just south of solid. It's been suggested before, and I wouldn't call this gameplay, also I wouldn't call this a 'rack'.

A cargo 'rack' is a set of shelving (a rack) that is made to hold canisters.

What you're thinking of is more of a big space made to hold a particular thing right? Instead I'd call it more of a 'bay'. So there'd be two kinds of trader modules that could fit in a class 5 compartment: class 5 cargo racks (holds 32 canisters) or a class 5 cargo bay (holds a single class 5 thing). This adds a bit more diversity in fitting.

However, I can't imagine we could fit something like that through the cargo scoop and I don't know of any other way to move things in an out of the ship other than handwavium. So it doesn't sit right in my head.

I believe personnel pods will be a mechanic very similar to this as well.
 
I can't say I'm a fan of modifying game structures in order to create new mission types that deliberately target a specific ship or type of ship. I'd much rather see missions to deliver large amounts of cargo (rather like a personal Community Goal)... if you want to do it in s stripped cobra, go for it. Wiser heads would get a bigger ship.
 
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