I don't know if someone ever before mentioned this.. but anyway i want to talk about it. So far as i see (more than 2,000h of gameplay) Elite Dangerous is more about GAMEPLAY. So i decided to talk about something that can possibly make gameplay even better.
For now we have a lot of ships with a bad cargo space, good, and even better. But in fact they are not so different. Some of them can take only 128tonns, some of em 500 tonns, and the only one can take more than 700 tonns. And that is it. Nothing more.
But! What if you make some QUESTS depending on CLASS of CARGO RACK. Something SO SPECIAL that it can only be used on a ship with 7 CLASS OF CARGO RACK. Something that will weigh about 32 tonns but ships like Cobra MK III can't take it even if they have more than 40 tonns of cargo space. Just because this ship don't have 5 CLASS CARGO RACK.
I must say, THAT THIS IS VERY IMPORTANT. It's not about a cargo space anymore. It's ALL ABOUT CARGO RACKS. We have only 2 ships in game that can have 8 CLASS CARGO. Just imagine new type of quests there you have to take something special that will need not only 256 tonns cargo, but the WHOLE CARGO RACK 8 CLASS. See now?
Now let's talk about a good and bad thing of this concept.
+ Possibly new way of gameplay
+ A good reason for the emergence of new quests in game (very good for CG)
+ Class of cargo rack become way much more important on a ship. (it's no more about only space of cargo)
- I can only assume how actually hard it could be to implement THIS into already existing model.. It actually could make the already existing model is much worse.. Or not. (hard to say)
- I gues it should take some interface editing.. (more work to do)
- You have to make a new type of quests (more work to do)
FD, can you just say.. Is THAT actually POSSIBLE? Is that good for a concept that you already use? May be you already work on it or something like that?
Thank's for such a good game!
For now we have a lot of ships with a bad cargo space, good, and even better. But in fact they are not so different. Some of them can take only 128tonns, some of em 500 tonns, and the only one can take more than 700 tonns. And that is it. Nothing more.
But! What if you make some QUESTS depending on CLASS of CARGO RACK. Something SO SPECIAL that it can only be used on a ship with 7 CLASS OF CARGO RACK. Something that will weigh about 32 tonns but ships like Cobra MK III can't take it even if they have more than 40 tonns of cargo space. Just because this ship don't have 5 CLASS CARGO RACK.
I must say, THAT THIS IS VERY IMPORTANT. It's not about a cargo space anymore. It's ALL ABOUT CARGO RACKS. We have only 2 ships in game that can have 8 CLASS CARGO. Just imagine new type of quests there you have to take something special that will need not only 256 tonns cargo, but the WHOLE CARGO RACK 8 CLASS. See now?
Now let's talk about a good and bad thing of this concept.
+ Possibly new way of gameplay
+ A good reason for the emergence of new quests in game (very good for CG)
+ Class of cargo rack become way much more important on a ship. (it's no more about only space of cargo)
- I can only assume how actually hard it could be to implement THIS into already existing model.. It actually could make the already existing model is much worse.. Or not. (hard to say)
- I gues it should take some interface editing.. (more work to do)
- You have to make a new type of quests (more work to do)
FD, can you just say.. Is THAT actually POSSIBLE? Is that good for a concept that you already use? May be you already work on it or something like that?
Thank's for such a good game!