Exactly!
That why I want an "holo activation" binding. Say, if I don't push the pinky button, then holo will never come up, no matter where I look. But, if I push the pinky button, and I look at nav panel, then only then does the nav panel pops up. This way, you sort of have the best of both worlds.
In other words, I want my intent of holo activation pop up to be bound to a key/button, and which panel to pop up is indicated by where I look. NOT the current whereever I look at, it indiscriminately pop up w/o my explicit command!
Obviously, currently, you can use 4 buttons on your HOTAS to bind to 4 diff panels. But, that's an inferior solution to the one I proposed, b/c we already know which panel the user want by where they look at, and the panel would pop up at the correct location.... exactly where they look at. There is no reason to waste 3 additional precious HOTAS buttons. I mean, darn it, even w/ a Warthog, I am running out of buttons! And, adding my spare Warthog to it would not help, as I don't have 4 hands!