To start off I bought the game knowing full well that it isn't finished yet and that all of my gripes are likely to be worked on in the future. That said I do want to put my conserns out there and see if they are real concerns of just me being ignorant of the world and how it works.
1) -EDIT- Looks like mods to do this already exist, looking into them before posting links -EDIT-
Lack of system information, I understand that there are far too many systems to label all of them but a way to label system in our own maps would be amazing. The Galaxy is Huge and a way to find my way back to a system where I have a good reputation and stable work would be much appreciated after a few exploration jumps.
2)
Salvage vs Theft. I found some materials just floating out in the void and scooped them up. No one was around and no was harmed (by me at least but there was some wreckage) so i'm wondering how that was marked as Stolen the moment it entered my cargo hold. This also works back into my first point as it also would have been great to have marked a nice backwater station with a black market and no scan happy feds.
3)
Black Markets. At the moment it looks like Black markets are just for selling Illegal or Stolen goods which in and of itself isn't so bad but it would be nice to also be able to buy things in the black market. I noticed that there is already a system in place that shows what each station considers illegal it wouldn't be that much of a leap for nearby stations to sell that kind of thing as a black market good.
4)
New station same jobs. No matter what kind of government of economy each system has I keep seeing the same jobs with the same names. As things progress seeing more variety and more missions that have a connection to what is actually in the system would do a great deal more for emersion.
5) -EDIT- Learned the reasoning behind this one, I can live with star hopping now that I understand it -EDIT-
Maybe not every system jump needs to drop me in front of a star? I understand it if the system is unpopulated but any system with decent population should have some kind of nav beacon (which I have seen in a few systems). Somehow the act of dropping out of Frameshift with a Giant ball of blazing death directly in front of you loses its thrill after the hundredth time you do it.
All of that said I absolutely love what there is to do so far and asw soon as this is posted i'm probably going to go back to finding some paying work that I can stomach out in the backwater systems i've managed to get lost in.
1) -EDIT- Looks like mods to do this already exist, looking into them before posting links -EDIT-
Lack of system information, I understand that there are far too many systems to label all of them but a way to label system in our own maps would be amazing. The Galaxy is Huge and a way to find my way back to a system where I have a good reputation and stable work would be much appreciated after a few exploration jumps.
2)
Salvage vs Theft. I found some materials just floating out in the void and scooped them up. No one was around and no was harmed (by me at least but there was some wreckage) so i'm wondering how that was marked as Stolen the moment it entered my cargo hold. This also works back into my first point as it also would have been great to have marked a nice backwater station with a black market and no scan happy feds.
3)
Black Markets. At the moment it looks like Black markets are just for selling Illegal or Stolen goods which in and of itself isn't so bad but it would be nice to also be able to buy things in the black market. I noticed that there is already a system in place that shows what each station considers illegal it wouldn't be that much of a leap for nearby stations to sell that kind of thing as a black market good.
4)
New station same jobs. No matter what kind of government of economy each system has I keep seeing the same jobs with the same names. As things progress seeing more variety and more missions that have a connection to what is actually in the system would do a great deal more for emersion.
5) -EDIT- Learned the reasoning behind this one, I can live with star hopping now that I understand it -EDIT-
Maybe not every system jump needs to drop me in front of a star? I understand it if the system is unpopulated but any system with decent population should have some kind of nav beacon (which I have seen in a few systems). Somehow the act of dropping out of Frameshift with a Giant ball of blazing death directly in front of you loses its thrill after the hundredth time you do it.
All of that said I absolutely love what there is to do so far and asw soon as this is posted i'm probably going to go back to finding some paying work that I can stomach out in the backwater systems i've managed to get lost in.
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