Before I explain, I have to clarify: This is just me daydreaming. I have no Idea if such a thing is either wanted or even possible - or maybe it has been suggested before, so please keep that in mind.
The way I understand it, is that the immense size of the game just makes it nearly impossible to provide new content, that isn't generated procedurally, e.g. the insides of a standard space station are as much area to model as the skyrim map and so on.
Same problem for story driven or longer lasting missions/quest: it's impossible to provide unique ones for the thousands of stations.
So the idea is, to just let the community make content. I played farming simulator before I started E
and a huge amount of content there is created by the player base.
Question remains, how could this be implemented into the game, since I think we can rule out mods, like in FS.
Here are a few suggestions:
New ships:
3D Models as well internal modules and stats are provided by a "modder". FD creates a platform where the community can vote, make suggestions, discuss balancing and so on.
If a good compromise is reached, FD implements it into the game.
Same could be done for new Stations/Settlements.
Story based missions:
This is a hard one, since the whole implementation has to be made by FD. However CMDRS could write quests for single stations or factions. It will have to be something apart from the general cannon, so only stories about single characters and their fate, or something along those lines. No big wars, which could change the BGS if many players play the mission. Rewards could be anything from money to special rare items for the engineers.
Can you think of more content the community could provide?
Of course all this would have to be without any money flow, so the respective content creator would have to agree, that all rights are at FD etc.
The idea for this came watching one of the latest videos from ObsidianAnt concerning a third party mission pack. This is pretty much the same, but directly implemented into the game. What do you think?
The way I understand it, is that the immense size of the game just makes it nearly impossible to provide new content, that isn't generated procedurally, e.g. the insides of a standard space station are as much area to model as the skyrim map and so on.
Same problem for story driven or longer lasting missions/quest: it's impossible to provide unique ones for the thousands of stations.
So the idea is, to just let the community make content. I played farming simulator before I started E
Question remains, how could this be implemented into the game, since I think we can rule out mods, like in FS.
Here are a few suggestions:
New ships:
3D Models as well internal modules and stats are provided by a "modder". FD creates a platform where the community can vote, make suggestions, discuss balancing and so on.
If a good compromise is reached, FD implements it into the game.
Same could be done for new Stations/Settlements.
Story based missions:
This is a hard one, since the whole implementation has to be made by FD. However CMDRS could write quests for single stations or factions. It will have to be something apart from the general cannon, so only stories about single characters and their fate, or something along those lines. No big wars, which could change the BGS if many players play the mission. Rewards could be anything from money to special rare items for the engineers.
Can you think of more content the community could provide?
Of course all this would have to be without any money flow, so the respective content creator would have to agree, that all rights are at FD etc.
The idea for this came watching one of the latest videos from ObsidianAnt concerning a third party mission pack. This is pretty much the same, but directly implemented into the game. What do you think?