A Noobs thoughts on the game.

People have said that the learning curve for Elite Dangerous was huge, and this is true. I feel however, that this learning curve is largely a failure of the introduction and training modules. Simply put, there are not enough of them, and what is there, is useless beyond teaching you where your menus are and how to land.

So, without ado, annoying things and how they can be easily fixed.

1. In a game where it takes money to make money, the game is ruthless at depriving a starting player of it. Giving new players a 1 week debuff that makes all fines forgiven would be super helpful. Especially since the game does not always warn you that certain commodities you purchase in one system might be illegal in others. (btw, there should seriously be a more obvious warning for this).

2. There needs to be a training module for outfitting your ship. For instance, It took me a day to realize that you could put better cargo holds on your ship. My profits doubled after I learned this, but the fact that I was losing out on double potential profits for a day was infuriating. I also did not know that outfitting your ship "too much" would cause power issues. This was again, something learned through the school of hard knocks.

3. There needs to be a training module for all the ways to make money. "How can I make money in Elite Dangerous" is probably the most google searched thing about this game. For a reason. There is no explanation beyond "You can trade, fight, or mine". Wonderful. How? It again, took me awhile to realize you can search trade data on the galaxy map, but ONLY while docked at a starport. My silly self tried doing while flying around, and not seeing a feature for it, assumed you just had to visit various ports by trial and error to figure out where to offload your cargo.

4. Speaking of which, starting players often have to go into the hock to start making some decent returns and slowly gain better and more profitable ships. Which makes getting swatted by another player or NPC also annoying. Again, a debuff that makes it so you can't be interdicted for at least a couple of days would be super helpful. Newb protection is nothing new in MMO's. It exists for a reason, and that is largely because getting an entire days profits blown out of the sky by a PK incredibly rage inducing, since you are literally starting from nothing.

5. Make what ships are available in a specific system a thing please. It was annoying as all hell trying to find a hauler once I had scraped together enough cash for one.

Basically, Elite seems to have the "Minecraft Problem". Its an amazing game, once you figure it out. But to figure it out you need to read through reams of internet pages, youtube videos and so on. In the words of Yahtzee, "I am plopped down in the middle of a countryside, and have no idea what to do. So I punch some flowers. Take that flowers." Elite is a game that seriously needs more agency given to the "training station, where you get assigned certain "missions" that reward you with monies. Missions like "buy and equip a fuel scoop". "Upgrade your cargo hold". "Search the map for a high tech planet". "Fly to high tech planet, buy random crap in high supply, bring back to training station and sell". "Now go mine an asteroid". "Now smuggle something into the station". Etc. Each little progression thing giving some cash reward so that by the time you have completed all the training mission the new player has a nice bit of starting capital and actually knows what the hell to do in the game.
 
Fair points, its been a long long time since I was a new player . Cant argue with any of your points apart fines but thats just me.
 
Or... reading the manual?

Played since Gamma, still not read the damn thing.

The learning curve is very steep, but YouTube is full of great community created videos dating back to Alpha. Admittedly, these are not from the Fdev, but armed with these, strong early progression is fairly straight-forward.
 
I disagree. We all had to go through that learning curve, and doing so made us the experienced players we are now. It's a Dangerous galaxy out there - no hand-holding, Commander.
 
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People have said that the learning curve for Elite Dangerous was huge, and this is true. I feel however, that this learning curve is largely a failure of the introduction and training modules. Simply put, there are not enough of them, and what is there, is useless beyond teaching you where your menus are and how to land.

So, without ado, annoying things and how they can be easily fixed.

1. In a game where it takes money to make money, the game is ruthless at depriving a starting player of it. Giving new players a 1 week debuff that makes all fines forgiven would be super helpful. Especially since the game does not always warn you that certain commodities you purchase in one system might be illegal in others. (btw, there should seriously be a more obvious warning for this).

2. There needs to be a training module for outfitting your ship. For instance, It took me a day to realize that you could put better cargo holds on your ship. My profits doubled after I learned this, but the fact that I was losing out on double potential profits for a day was infuriating. I also did not know that outfitting your ship "too much" would cause power issues. This was again, something learned through the school of hard knocks.

3. There needs to be a training module for all the ways to make money. "How can I make money in Elite Dangerous" is probably the most google searched thing about this game. For a reason. There is no explanation beyond "You can trade, fight, or mine". Wonderful. How? It again, took me awhile to realize you can search trade data on the galaxy map, but ONLY while docked at a starport. My silly self tried doing while flying around, and not seeing a feature for it, assumed you just had to visit various ports by trial and error to figure out where to offload your cargo.

4. Speaking of which, starting players often have to go into the hock to start making some decent returns and slowly gain better and more profitable ships. Which makes getting swatted by another player or NPC also annoying. Again, a debuff that makes it so you can't be interdicted for at least a couple of days would be super helpful. Newb protection is nothing new in MMO's. It exists for a reason, and that is largely because getting an entire days profits blown out of the sky by a PK incredibly rage inducing, since you are literally starting from nothing.

5. Make what ships are available in a specific system a thing please. It was annoying as all hell trying to find a hauler once I had scraped together enough cash for one.

Basically, Elite seems to have the "Minecraft Problem". Its an amazing game, once you figure it out. But to figure it out you need to read through reams of internet pages, youtube videos and so on. In the words of Yahtzee, "I am plopped down in the middle of a countryside, and have no idea what to do. So I punch some flowers. Take that flowers." Elite is a game that seriously needs more agency given to the "training station, where you get assigned certain "missions" that reward you with monies. Missions like "buy and equip a fuel scoop". "Upgrade your cargo hold". "Search the map for a high tech planet". "Fly to high tech planet, buy random crap in high supply, bring back to training station and sell". "Now go mine an asteroid". "Now smuggle something into the station". Etc. Each little progression thing giving some cash reward so that by the time you have completed all the training mission the new player has a nice bit of starting capital and actually knows what the hell to do in the game.

This is a genius idea. Giving new players a perfect way to get semi used to the gameplay. I certainly could have used it. Once while flying in the stock sidey, I had a fuel scoop equipped and had just learned how to use it. I was jumping from system to system when I jumped into a brown dwarf cluster. I ran out of gas in a system with a brown dwarf, and I went in to scoop, and I had no clue I couldn't scoop from them, so I went closer and closer until I hit the star and died.

Or... reading the manual?

Wait, there's a manual?
 
Welcome Aero!

1. In a game where it takes money to make money, the game is ruthless at depriving a starting player of it. Giving new players a 1 week debuff that makes all fines forgiven would be super helpful. Especially since the game does not always warn you that certain commodities you purchase in one system might be illegal in others. (btw, there should seriously be a more obvious warning for this).

Learn not to get fines? It did tell you when you enter a system where a commodity is illegal right?


2. There needs to be a training module for outfitting your ship. For instance, It took me a day to realize that you could put better cargo holds on your ship. My profits doubled after I learned this, but the fact that I was losing out on double potential profits for a day was infuriating. I also did not know that outfitting your ship "too much" would cause power issues. This was again, something learned through the school of hard knocks.

The game tries to be as realistic as possible. I think FD has done a pretty good job. The manual link is right there in the launcher.

3. There needs to be a training module for all the ways to make money. "How can I make money in Elite Dangerous" is probably the most google searched thing about this game. For a reason. There is no explanation beyond "You can trade, fight, or mine". Wonderful. How? It again, took me awhile to realize you can search trade data on the galaxy map, but ONLY while docked at a starport. My silly self tried doing while flying around, and not seeing a feature for it, assumed you just had to visit various ports by trial and error to figure out where to offload your cargo.

You can look at the Gal Map while in the black. Don't assume stuff, do some research. Reddit has lots of info as well as here, you don't have to read everything.

4. Speaking of which, starting players often have to go into the hock to start making some decent returns and slowly gain better and more profitable ships. Which makes getting swatted by another player or NPC also annoying. Again, a debuff that makes it so you can't be interdicted for at least a couple of days would be super helpful. Newb protection is nothing new in MMO's. It exists for a reason, and that is largely because getting an entire days profits blown out of the sky by a PK incredibly rage inducing, since you are literally starting from nothing.

Your Sidey is a loaner. Play in solo if you like to build up your skills and ship. Choose to run and not fight until you have more combat ability.
LOL yes a losing your ship after a DAY is starting from nothing. Avoid Lave and Leesti, that's usually where the psycho killers are. Imagine the rage (temper temper now) losing MILLIONS after grinding for months!

5. Make what ships are available in a specific system a thing please. It was annoying as all hell trying to find a hauler once I had scraped together enough cash for one.

Too easy. This ain't a kid's game, it just looks like one from the outside. That's why some CMDRS are only out for pew pew pew PvP, no matter what the cost.

Basically, Elite seems to have the "Minecraft Problem". Its an amazing game, once you figure it out. But to figure it out you need to read through reams of internet pages, youtube videos and so on. In the words of Yahtzee, "I am plopped down in the middle of a countryside, and have no idea what to do. So I punch some flowers. Take that flowers." Elite is a game that seriously needs more agency given to the "training station, where you get assigned certain "missions" that reward you with monies. Missions like "buy and equip a fuel scoop". "Upgrade your cargo hold". "Search the map for a high tech planet". "Fly to high tech planet, buy random crap in high supply, bring back to training station and sell". "Now go mine an asteroid". "Now smuggle something into the station". Etc. Each little progression thing giving some cash reward so that by the time you have completed all the training mission the new player has a nice bit of starting capital and actually knows what the hell to do in the game.

Minecraft has ZERO problem. It is complex, engaging and rewards those who actually do a little work to polish their skills and improve their game wisdom. Much like Elite: Dangerous.
~
Have a look at the Newcomers (where you should have posted eh) Forum, there's excellent hints/help for everyone.
Sorry but its not Elite: Starfox. Its meant to be hard.
Easy games are a dime a dozen.
In Elite you earn and learn at a steady pace and there is a lot to figure out to master it.
There is no end goal and those that grind this game soon burn themselves out collecting every ship and thinking millions in the bank are the point.
There is a wide variety of ways to play and most CMDRs try a bit everything until they figure out what they prefer.
Good Luck and Fly Safe!
o7
 
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Or... reading the manual?

Not talking about the OP here but sadly these days most gamers are far far too lazy to read a manual. It's not like the 80's and 90's where we loved huge manuals and read them over and over, these days it's too much trouble to actually read, they expect to load the game and be spoonfed tutorials from the off.

I've talked to many newbies about ED, some of them asking the most staggering questions like how to undock, how to raise the gear, how to deploy weapons and when I tell them reading the manual would help them and save them a heap of questions and problems, each time I was told "I can't be bothered" or "it's easier to ask someone". Words fail me
 
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Played since Gamma, still not read the damn thing.

The learning curve is very steep, but YouTube is full of great community created videos dating back to Alpha. Admittedly, these are not from the Fdev, but armed with these, strong early progression is fairly straight-forward.

Well me too. I'm a Premium Beta so we basically learned the rules as the game was developed. Couple at a time was kind of logical and "easier".
Still- maybe it's my old age but the manual grants you kind of a good foot-in-the-door.
 
Noobs are protected by virtue of the fact that there is a solo mode. No further safeguards should be necessary. I'd even take away the insurance loan system to be honest....if you are daft enough to buy a ship that you can't afford to replace, then you will (and should) learn a hard lesson about why the game is called "Dangerous".

I can't argue against needing a better introduction to modules however. You're quite right - the system is jolly confusing.
 
https://forums.frontier.co.uk/showthread.php?t=34437

While I empathize, the info is out there if you just look for it.

but you see, that is the problem. Why have tutorials at all? And who seriously wants to study a massive tome like "the manual" after dropping 60 bucks and waiting 3 hours for the game to download and install? I know I didn't. Its hard to get into a game when you literally have to study for the bar exam before you get to play it.
 
Not talking about the OP here but sadly these days most gamers are far far too lazy to read a manual. It's not like the 80's and 90's where we loved huge manuals and read them over and over, these days it's too much trouble to actually read, they expect to load the game and be spoonfed tutorials from the off.

I've talked to many newbies about ED, some of them asking the most staggering questions like how to undock, how to raise the gear, how to deploy weapons and when I tell them reading the manual would help them and save them a heap of questions and problems, each time I was told "I can't be bothered".

This. Countless times I've perceived the same behaviour from "hotshots" (or should it me HotNOT) with DCS or the ARMA series. Everyone wants to be a hero but nobody can be bothered to learn.

- - - Updated - - -

but you see, that is the problem. Why have tutorials at all? And who seriously wants to study a massive tome like "the manual" after dropping 60 bucks and waiting 3 hours for the game to download and install? I know I didn't. Its hard to get into a game when you literally have to study for the bar exam before you get to play it.

Not to pick on you, boy but... Bold text is the key here.
 

Mu77ley

Volunteer Moderator
but you see, that is the problem. Why have tutorials at all? And who seriously wants to study a massive tome like "the manual" after dropping 60 bucks and waiting 3 hours for the game to download and install? I know I didn't. Its hard to get into a game when you literally have to study for the bar exam before you get to play it.

Umm, read the manual while the game is downloading?!
 
Every lost ship.. every button/menu screen tested and fiddled with.. every confusion and light bulb moment.. wouldn't change any of that, learning how to fly and survive has been my most rewarding gaming experience for years, and I learn some kind of new lesson every time I take her out..!
 
I have recently taken to (when time permits) heading into 'starter space', and offering to help out. I normally go to Dalton Gateway (LHS 3447) with a load of cargo, checking the comms panel as I head in (for Sidewinders), and then, if I see several (either when docked or in transit into the station) I will broadcast a local message along the lines of "If there are any new Commanders in Sidewinders who want 20,000cr, send me the correct form of Wing Invite" (this is so that, if we decide to head off trading, they know how to remain in communications with me). I will then (if time permits) offer to help them learn basic fuel scooping, route planning, and trading (if there is enough time after that I may take them RES farming). The pity is that not many take me up on this. I have had a few sceptics, as they cannot understand how I will give them the credits (I explain about trade dividends to those who are willing to listen), but there are not many. Even if they do not take up the offer of mentoring, if they have sent me the Wing Invite (and I have space for them as wingmen) I will accept them, so that when I sell my cargo (one unit first, to make sure the system has not glitched) they will get the trade dividend. Check the links in my signature.
 
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The debuff ideas are terrible and have no place in Elite. Most of the things you're taking issue with are covered in the manual or are in front of you. If you don't want to be PK'd don't play in Open it's that simple.
 
I think your all being somewhat unfair here. Yes you can go out and look at youtube videos or look it up on the forums but think what that means for the player. You start the game get in you ship and think right I need to make some cash . Therefore you alt tab out the game open your browser search for how to make money in ED and troll through myriads of posts and videos showing you how to do it . Not only is this not actually of any more benefit by researching it than learning it hands on as some of you are suggesting , it is also taking players out of the game itself to look it all up where they could be learning in an actual game environment.

Here is the manuals guide to mining as an example.

MINING
The life of a miner can be dangerous and even frustrating as they search for the
“motherlode”. It is also has a reasonably expensive entry barrier; your ship will need to be
fitted with both a mining laser and a refinery module.
You will need to travel far in your hunt for asteroid belts and clusters rich in mineral
resources. And should you manage to fill your hold, you need to be canny or strong enough to
make it back to port where you can sell your refined resource.
Mining is definitely not for the faint of heart, or impatient. But for the skilled and patient miner,
the chance exists to do something almost unheard of in the galaxy: generate a fortune from
nothing more than cold dead rock.

Great help that . Tells you nothing about how to mine what so ever.

All the game needs is some simple in game lessons so the new player knows what equipment to use and the basics of the mechanics . There is no benefit what so ever making a new player hunt all over the net trying to find out what to do. Not only that but you are taking away a vital learning experience because some of the videos tell you how to do something "the quick way" "the best way" meaning the new player does not actually have to learn squat about the game .

I suggest that not having basic tutorials for the cor mechanics actually makes players lazy and denies them the learning experience not the other way round.

As usual just MHO.
 
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