A pilot walks into a bar...

I posted this in a reply, but I thought it was a more specific concept so I'm making a discussion. Let me know what you think.

I would like to see a face-to-face multiplayer mechanic where players create mission content for eachother which is reflected in a layer of RPG character development.

What we don't want: the space station cantina that looks like every MMO bar scene. 4 guys clustered around an NPC and a dancing person in their underwear. Nobody is talking, nobody is really interacting in any meaningful way. It's a sad, dead, lonesome bar, but not in a cool way.

Solution:

Players are sitting at tables offering interactions. table game for wagers or sitting with drinks.

A pilot looking for a smuggler or hitman comes in and sits at a table with a drink-sipper. Dialogue opens up where players can negotiate like,

**Also the pilots might be meeting cause they connected on a message board post or something.

"I'm looking for a pilot."
"What kind of flying do you need?"
"I need cargo transported, discreetly."
"Where to and how much?"
"5000c, or coords for an pristine mining spot. but I have conditions."
"It needs to be there in X time (or whatever)."
"I'll take the credits but I want half up front."
ETC.

The mission contract is generated, which can have any number of parameters, i.e. can't be detected, engage in combat, time parameters, cargo condition, etc.

BUSINESS REPUTATION:

The completion of the task and the payment of the fee are both tracked in a players public business credibility score. Stealing the cargo is an option, but lowered reputation may result in difficulty getting future contracts. If you're trying to find a pilot for something hugely valuable, you want to find someone hugely dependable. Etc.

NOTE:

This must NOT be like the eve online contract system. Though simple cargo shipment missions may be obtained on a message board, the face-to-face mission system would be for smuggling etc, just like in life. You don't go to craigslist to find a drug mule.. not usually anyway. Also, the missions must have sufficient available modifying conditions on both sides that a contract might be a interesting as a story mission.
 
I expected him to shoot first :p

But I do like the idea. If Frontier can pull this off for the first person DLC for the game then it will put them ahead of any other game I've played.
 
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So basically what happens in freelancer then ... ??

https://www.youtube.com/watch?v=NODc1lXn0ak#t=108

Well, if you mean that you get NPC missions with some dialoge cutscenes, then no.

I mean two players create a dynamic mission for eachother. The mission can be as simple as pickup my cargo and deliver it by x time or as complex as make contraband deliveries at multiple locations, get half the pay up front, renig on the deal and steal the cargo, lose reputation, get the other player to make another contract with a bountyhunter for you. Get the picture?

The reason it's different than an NPC mission is that both players can alter the deal in process by how they complete the contract and gain or lose reputation which will effect future deals.
(maybe it becomes standard to offer a lower rate of pay for lower rep players)

I always imagined making a Cyberpunk 2020 or Shadowrun game with this dynamic in it. Also with reputation rewards like new animation body language, which demonstrates to passersby your competence level.
Example: you walk into the cantina and immediately notice the player who is leaning on the bar, blowing smoke rings (or whatever animation scheme he unlocked by reputation). Rather than having some cliche name tag like "CMDR. BOB : The Undying" you acutally LOOK more skilled.
 
Employer: CMDR. BOB
Employee: CMDR. IPECAC

Task 1: pickup cargo (illegal)
Task 2: deliver in full to location
Task 3: accept cargo in exchange (legal)
Task 4: deliver to 3rd party
Condition 1: Complete within 4 hours
Condition 2: Cargo undamaged

Payment: 5000c
Payment Cond 1: 1/2 up front

Public Reputation value: 5
Covert Reputation value: 5


Could be that CMDR. BOB is currently employed by another player to acquire the exchange cargo and this mission is how he is laundering his illegal salvage into credible business rep.

Could be that Ipecac has another mission to obtain this illegal cargo at a better payout and is going to stiff CMDR BOB in order to compete a diff mission.
 
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