A possible solution to the trade tool dilemma

Elite has a robust economy and a huge universe to trade in. The biggest issue with this is the limited tools within game to support traders in their careers. To solve this, third party tools are grasping to fill the niche. While doing a moderately fair job, they rely on spotty data and due to being external to the game provide no real in-game growth that an internal mechanic could.

The proposition is simple.

First, introduce a trade module of varied class and cost. Each module allows connecting to the trade network of stations at various LY distances.

Second, in order for these modules to work a trader must pay a station a re-occurring service fee for access to the trade data. The broader the view of your surrounding market the more stations you need to pay and the bigger the module you need. If a station is outside the range of the module it is not reported in the query.

All that is left to add is a market query tool with searches and filters to help players in finding good trade runs and even things like station services and such.

This is just a rough idea but I think it brings the trader back into the game, creates diversity in tools for a career type as well as a money sink.

What is certainly up for debate is whether or not to have the market tool actually find a trade for you or just show you the raw data for you to sift through. I am more inclined to the latter, increasing personal reward for effort invested.
 
I like the second idea, as well; forcing the player to find a good trade instead by sifting through some kind of filter (maybe showing a list of prices for one commodity at all stations within the module's limit) as opposed to just giving him a list of trade routes in descending order with the most profitable at the top.

The current mechanic of having to fly to each and every station to find prices, myself, requires out-of-game solutions even if it's pen and paper.

This trade module idea will add rich value to Elite (see what I did there).

Edit: Maybe the trade module could offer value to non-traders, too. Maybe there's a discount on ammo and repairs or priority docking or something.
 
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I remember the fine evening two days ago when I spent 2h trying to get rid of my 4x basic medicine without incurring a loss... :)
 
Yes I love the module idea. Devs please save the trees!!!!

Trading on paper with pen predates personal computers!!!!! What were the developers thinking????? YES I WANT TRADING COMPUTER MODULES!!!!!!!!!! Please devs, make this happen, please!!!!

As said if I visit a port I should have in-game access to it, I should not rally on copying this info on scrap paper, I accumulated quite a bit of it --- SAVE THE TREES!!!!!

I think when I click on commodity it should show me the highest price in say 40Ly distance as stated above or range depending on module type and price - higher priced having greater range. Modules should take no space at all - I see lot of room in my cocpit where it can fit - after all in year 3300 supper computer should be no bigger then my valet. I should also have the option to view 50 best prices of all stations I have visited. If prices are valid for only say 24 earthly hours, then still display the best prices in red color to indicated the information could be out of date. When we click on star system map to repurchase trading information it should be updated and displayed in green color indicating information is still valid.

It can optionaly also display trade statistics for that station and where is the commodity traded from - say top ten sources. instead of the live stream thingy it displays quantity from source to destination. Real numbers are still best for making choices - as long as player have visisted said station otherwise the current traffic will be shown with out detail. If there is anourmous amout of commodity comming from one sector then that hints that there is a high supply of such commodity.

Awaiting technology to catch up with year 3300.

Happy New Year, FreePorter
 
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