For traders and pirates sake:
increase FSD cooldown on any interdiction to 45 seconds. Have a "submit" button that unpowers your FSD and other systems, but puts all available power into shields for a "meta shield" (not invincible but very tough) for up to 2 minutes (slowly increase heat build up). Allow all players to know when FSD is off like it does for FSD charging. Any pirate who kills ship with "meta shields" gains permanent player bounty on them and perhaps other punishments. After 2.5 minutes a police ship will spawn in that instance, with others spawning every 30 seconds
The permanent bounty would increase with every kill and not go away after "death". A pirate who killed 10 defenseless ships could have a $50k bounty available only to players (and only once each player) that NPCs ignored (to allow docking and trading). The higher the bounty the bigger the target this player has on their back.
Pirates would have time to make demands on comms; traders would have an option to huddle up and hope for the police to kill (or distract) the pirate and allow the trader to flee.
increase FSD cooldown on any interdiction to 45 seconds. Have a "submit" button that unpowers your FSD and other systems, but puts all available power into shields for a "meta shield" (not invincible but very tough) for up to 2 minutes (slowly increase heat build up). Allow all players to know when FSD is off like it does for FSD charging. Any pirate who kills ship with "meta shields" gains permanent player bounty on them and perhaps other punishments. After 2.5 minutes a police ship will spawn in that instance, with others spawning every 30 seconds
The permanent bounty would increase with every kill and not go away after "death". A pirate who killed 10 defenseless ships could have a $50k bounty available only to players (and only once each player) that NPCs ignored (to allow docking and trading). The higher the bounty the bigger the target this player has on their back.
Pirates would have time to make demands on comms; traders would have an option to huddle up and hope for the police to kill (or distract) the pirate and allow the trader to flee.