A proposal for a proper way to submit

For traders and pirates sake:

increase FSD cooldown on any interdiction to 45 seconds. Have a "submit" button that unpowers your FSD and other systems, but puts all available power into shields for a "meta shield" (not invincible but very tough) for up to 2 minutes (slowly increase heat build up). Allow all players to know when FSD is off like it does for FSD charging. Any pirate who kills ship with "meta shields" gains permanent player bounty on them and perhaps other punishments. After 2.5 minutes a police ship will spawn in that instance, with others spawning every 30 seconds

The permanent bounty would increase with every kill and not go away after "death". A pirate who killed 10 defenseless ships could have a $50k bounty available only to players (and only once each player) that NPCs ignored (to allow docking and trading). The higher the bounty the bigger the target this player has on their back.

Pirates would have time to make demands on comms; traders would have an option to huddle up and hope for the police to kill (or distract) the pirate and allow the trader to flee.
 
It would make a distinction between a submitting "helpless" trader and someone who is fighting back or fleeing -kind of forcing the pirate to fire
 
Fail suggestion fails. It stacks the odds heavily in favor of the pirate. All this will do is force more people into solo/group mode to avoid an overly punitive interdiction system.
 
I think this is a bit odd and complex. I think it would be better to have something really simple and intuitive.

How about for a start, anyone claiming a bounty that was put on your head should result in you having to pay that bounty before paying for insurance: Someone kills you and cashes in a 500 kCr bounty: Now you pay 500 kCr before you pay insurance. Only had 510 000 with your 150 kCr rebuy Viper? Bye bye, Viper! Or, if you can't even repay your bounty: Station could always use toilet scrubbers. Have fun!
Bounties for crimes like murder should be a lot higher. Cmdrs who got killed should also have the option of beefing up the bounty put on their killer with an additional Pilot's Federation warrant.
Clearing your bounties should be more expensive IMO, but possibly with the alternative of having your bounties cleaned (depending on their severity) if you help out the faction that issued a bounty on your head.

Of course, to balance this, piracy and criminality should actually be a good way to make credits. I think the best way to accomplish this is to scale the prices of trading goods upwards, especially so the expensive ones. Keep the per-tonne profit the same, meaning that you need to have a larger investment for the same profit if you are a trader, and greater profit for anyone stealing cargo.
 
Complex? Push a button to submit; you've now got 2 minutes to either give cargo to the pirate, or hope that you can escape after a police ship spawns. Pirates have to worry about combat vessel appearing, and permanent bounty. I like the idea of being able to "work it off" though. If a bounty takes effort to remove they are less likely to repeat
 
Good on you for making the suggestion, but I agree that it's a little too "gamey" for my tastes.
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My counter-proposal: Give pirates a toolset which opens up the opportunity to pirate without killing - including quicker comms (I'm thinking pre-canned comms here - which would also allow us to meaningfully communicate with NPCs). Make murder penalties harsh enough for players to actually be impacted by anti-social gameplay.
 
As a pirate, I have no issue with how interdiction submission currently works except for the rapid cool-down of the submitting targets FSD. If submitting prevented any hull damage, but took just as long to cool-down as a successful interdiction, it would (in my mind) be perfect.
 
As a pirate, I have no issue with how interdiction submission currently works except for the rapid cool-down of the submitting targets FSD. If submitting prevented any hull damage, but took just as long to cool-down as a successful interdiction, it would (in my mind) be perfect.

I think that would be the best option for everyone. 45 seconds is long enough (probably too long if you're the one running and being shot at!) to balance the mechanic. 2+ minutes is far too long and only benefits the pirate, especially those in larger ships with heavier weapons. I can kill most small ships with my Python in far less than 45 seconds. 2+ minutes would be like staking out a goat in a lions den.

Most people submit to avoid the damage involved in an interdiction, not because they have any interest in cooperating. The system is punitive enough as it is if you try to evade and fail (even damaging the ship doing the interdicting) without making it even worse by forcing someone to wait 2.5 minutes for highly ineffective NPC authority vessels to appear and/or disabling the FSD for a similar amount of time.
 
Bounties for crimes like murder should be a lot higher. Cmdrs who got killed should also have the option of beefing up the bounty put on their killer with an additional Pilot's Federation warrant.

A pilots federation warrant... if you are particularly upset with the CMDR that did that to you, you could issue one against them in your insurance screen. it wouldn't be free, but they would have "WARRANT" somewhere when you see them, or only if you K-W Scan them. With a warrant on your head, anyone could shoot you wherever you were regardless. ( maybe not have a warrant available for you to put on someone if it was an anarchy system. kinda your fault for going to a lawless system, ya know? ) These "warrants" could have huge rewards for a CMDR who manages to collect on one.

I could also say that to stop people from abusing them
- Not in a warzone
- Not in anarchy systems
- With a minimum price placed on them being your insurance value, and an infinite upwards, you couldn't abuse it for infinite money.
- Not if you had a bounty or an outstanding warrant on you

It promotes bounty hunting, An angry traders revenge, and makes criminals think twice about killing you. ( Psychopaths could care less )

That creates a huge disadvantage for anyone trying to be a pirate, not something that should be there. Trade goods should be scaled up in price by a hefty amount, and cargo should have some sort of insurance rate. This not only makes a pirate's life easier, but someone salvaging and smuggling things into stations also is benefiting from this. small cargo bay and a few cans of palladium? might just be worth the risk. If you scaled up cargo insurance and the prices of goods on the same scale, traders wouldn't feel a difference. It might be harder to start out as a space trucker, but it is also hard to start out in just about anything in this game. At least it should be. Even miners are happier, their rocks just became worth a lot more money.

To possibly bring some more player interaction into all of this, Warrants on you and Warrants you have issued are listed in your transaction screen, possibly like a mini "most wanted" list,if you were the one who issued it you could see their last known location in Non anarchy space. think about this now: you meet a bounty hunter who seems like a reasonable guy. you tip him off that you put a warrant on a pirate who killed you a while back for 200kcr, and his last known location is Lave. BAM. player issued assassination contract. You could add the bounty hunter to your friends list if you REALLY wanted the scumbag dead, and just reinforce the idea of the contract and update said bounty hunter on the location of the pirate.

Player assassinations, Pirates having to keep a little bit on edge in non anarchy space, all while making more than enough money ( hopefully ) to cover their costs, Traders getting their revenge after a bitter encounter, Miners making some more money, Salvaging becoming much more profitable, Smugglers able to pick up unclaimed loot that is actually worth something, It really is fun for the whole family!

Edit: another idea, what if there was a very low chance that a USS appeared in the middle of nowhere, containing some sort of unidentifiable object, that an explorer coming from somewhere in the galaxy could bring back to colonized space. Like "Unidentifiable Metal(s)" or "Unidentifiable Object(s)". Some kind of rare good that would fetch a large price upon carrying it all the way back from somewhere like Sagittarius A, and would count towards your explorer profits. Sold in the cartographic screen, it would be marked this "unidentifiable object" was found in that system. [ Tinfoil hat time ]

Edit2: If the warrant you issued was completed, in your "transactions" screen, it would show as completed and tell you what CMDR claimed it. Then you would get the chance to give whoever claimed the warrant your thanks. ( through friends list stuff )



...

Just what i came up with after i read what you said there. People have many ideas of what to do, that's just mine.


this is more than i thought, maybe i should have created my own thread, lol.
 
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