Before we start, be aware that I know this is not perfect. This is more like a set of ideas for Frontier, and my hope is that they will at least take some. These is a condensation of some ideas of mine and other ideas I've seen on Reddit. Please read everything, or at least section six, before commenting.
Why change the system we have now? Well, first of all, criminals face next to no consequences in Elite. I think it would be logical for the Pilots Federation to prosecute any person that attacks their pilots, even if tha criminal is one of their own pilots. This system would allow criminals to actually feel like criminals, instead of just being able to die in a suicidewinder and face no other consequence for their crimes. This would also open more possibilities for bounty hunters that wish to avenge their friends or protect their territory, as all we have now is the Top 5 bounties and last seen, which is... Lacking.
3.
EDIT: I'm sorry, I've been trying to reformat it to have all the letters have the same size but I haven't been able to
Why change the system we have now? Well, first of all, criminals face next to no consequences in Elite. I think it would be logical for the Pilots Federation to prosecute any person that attacks their pilots, even if tha criminal is one of their own pilots. This system would allow criminals to actually feel like criminals, instead of just being able to die in a suicidewinder and face no other consequence for their crimes. This would also open more possibilities for bounty hunters that wish to avenge their friends or protect their territory, as all we have now is the Top 5 bounties and last seen, which is... Lacking.
- Bounties, gaining and losing them.
- Criminal levels
- Punishments
- Rewards
- Powerplay
- Problems, solutions and other
- Bounties against NPCs will remain as they are now
- Fines will turn into legacy fines, not bounties.
- Bounties obtained from attacking NPCs will decay as normal
- Galactic bounty (GB): Issued by the Pilots Federation for attacking other commanders (PP exceptions apply)
- Galactic bounties are universal, and are enforced everywhere except in anarchy systems.
- When you kill a commander within 2 ranks of your combat rank, you gain the ship rebuy you destroyed as bounty.
- When you die, you lose half of the rebuy cost of your current ship from your bounty. (possibly increase the rebuy cost as well, by 20% for instance, so a 50m rebuy would turn into a 60m rebuy, etc)
- Criminal levels:
- Lesser criminal: Bounty <100k CR
- Major criminal: Bounty 100k-1m CR
- Mass murderer: Bounty >1m CR, or see below
- Galactic threat: GB >15m CR
- When you kill more than 2 CMDRS within a week, you are automatically labelled as a lvl 3 criminal and acquire a 5m bounty on your head if your bounty wasn’t over 1m or more at the moment
- If you lose your bounty and you were lvl 3 or above, you are still flagged for the rest of the week. Any new bounty on your head will put you back to lvl 3.
- In the UI, instead of WANTED, it will show the criminal status.
- Cmdrs that wish to bounty hunt other cmdrs will be able to access a contact in any non-anarchy system. With this contact, they will be able to tag a specific cmdr (who must be online to appear on the list), and (maybe with the aid of a special internal module) constantly see the location of the criminal on the galactic map. There is one exception: If the criminal is in an anarchy system, the map will show the last known location instead. If you go there, you will find the high wake of the criminal.
- A mass murderer’s location is updated every 10 minutes
- A galactic threat’s location is updated every minute.
3.
- Lesser and major criminal penalties are the same as now, the minor faction you have a bounty with will hate you, not let you dock, etc
- Lvl 3 and 4 criminals will be hunted across the bubble. They won’t be allowed to dock at ANY station that isn’t in an anarchy system, and when in a non-anarchy system, wings of police ships will spawn to hunt you down, with increasing combat level and equipment depending on the security level of the system and your criminal level.
- If you kill a cmdr whose combat rank is 3 or more tiers below yours, they will have the insurance cost reimbursed after you die, be it in the hands of a bounty hunter or ramming an asteroid. If they can’t afford the rebuy, their ship will instead be impounded until the criminal dies or a week has passed (the insurance company has been renting it to pay for the rebuy).
- Killing a cmdr within 2 combat ranks will yield a data core that can be scanned for money (I’m talking millions), and boost the influence of an anarchy faction if you sell it to a station it controls.
- Stolen goods black market prices multiplied by 10 (but only those obtained from commanders)
- Systems controlled by Archon Delaine will act as anarchy systems for all purposes (maybe this could be toned down to lessened security, idk).
- For the bounty hunters, you get half the rebuy cost of the current ship of the criminal as reward, plus a criminal data core you can scan for a few more millions. You will also get a reputation boost with the controlling faction of the station you sell the data to, as well as a boost to its influence.
- Rules for data cores:
- They are dropped by a destroyed cmdr ship.
- They are scanned, not scooped, so you can’t give it to your friend.
- If you are in a wing, the reward is shared. However, if a person joins the wing after the ship has been destroyed they won’t get any reward, even if they are in the same instance.
- Only the cmdr that killed the ship can scan it.
- If you kill a cmdr in your wing, they won’t drop any core.
- The worth of the criminal core scales with a base amount plus extra for crimes committed, scales especially with cmdr kills.
- You can’t scan the core of a criminal if you or any of the member of your wing are one, even if you dealt the killing blow.
- If you are a criminal and you kill a criminal, you still get the bounty reward (but not the data core), and you can redeem it in the SIN contact (coming in 2.2)
- This obviously collides a bit with PP.
- If you are pledged to a power, you will be able to kill cmdrs from other powers without penalty.
- If you kill an enemy cmdr in an enemy system, you get up to lvl 2 bounty (maybe power-wide), and no GB.
- If you kill an enemy cmdr in a friendly system, you get no bounty at all.
- Archon Delaine controlled systems give bonuses to criminals, for instance cover from bounty hunters (as previously discussed) and bonus to scanned data cores and black market when pledged (which is even better for commodities stolen from cmdrs).
- As with any other mechanic, certain parts of this rework could be abused.
- For instance, 3 friends could gather and kill each other, get a 5m bounty and “transfer” it to one of them. However, to “transfer” the bounty the criminal would have to lose 10m credits in rebuys, so at least there’s that.
- As for the data core abuse, I think a good approach would be to limit the amount of data cores you can get from the same cmdr to 1 every 2 weeks or a month. Also a lock based on rank would prevent elite players from giving harmless players the reward of their core.
- It might be more appropriate for criminal levels and bounty requirements to scale with rank instead of being fixed.
- This system could be an issue if 2 cmdrs wish to duel in a non-anarchy system; a possible solution would be the “report crimes against me” toggle, if it’s off nobody will get a bounty if they attack you.
- A decay of the bounty similar to that of merits (albeit at a slower pace) could fit in this system, although I’m not 100% sure.
- As for rank requirements, maybe using solely combat rank is not a good approach. Maybe it would be better to give each rank (trade, exploration and combat) (yes I’m leaving out CQC rank) a numerical value (1 being lowest, 9 the highest and then making the average, and you use that number as a base to subtract 2 or 3 to get the rank thresholds.
EDIT: I'm sorry, I've been trying to reformat it to have all the letters have the same size but I haven't been able to
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