A Psycho's 10 tips to kill some ships, bounty hunters hate him!

Hello everyone! I've been playing as a psycho Cmdr for the past week, with questionable motives, and I would like to share some tips. Hopefully this thread will help my fellow psychos out, as I've received a good deal of support.

1. Know your targets. This means knowing if they are able to run from you, and if they might put up a good fight. You can inspect their armament by going to subsystems while still in supercruise. I target weaker ships that won't put up a fight. After all, I'm a psychopath not a paladin.
2. Don't hang out too close to the main star. You'll be too close to a bounty hunter entering the system. If one or many shows up and you need to boogie, drop to normal space and high wake out (hyperspace).
3. Look for friends. Even if you want to fly without a wing, we'll warn each other when there's activity so try making a friend with large bounty players. I've made a good friend this past week teaming up together. Wings works really well and is quite enjoyable.
4. Watch your credit balance. Make sure you always have a couple rebuys, obviously.
5. Be wary of wings. A known tactic is to have a weaker bait ship lure you in and then invite stronger ships to jump in. Check their target every once in a while during combat for players joining their wing. Also look out for shieldless Eagles...
6. Situational Awareness. Keep an eye on the scanner, and use the comms panel to see the ship types that are appearing. Pythons, Vultures, Clippers, and FDL's should cause you to worry. Anacondas you can mostly ignore because they are so slow, but their mass lock range is 4.5km so be prepared for that!
7. Target Drives. Once the victim is incapacitated, an interesting conversation can occasionally occur! Leaving a message before you kill them will allow them to add you to their revenge list, if they forgot to look on their rebuy screen, by reviewing their comm logs.
8. Recognize The Slow Approach. Sometimes Cmdr's will approach you and stop their ship, while they plead for mercy. Show none! It's perfect target practice.
9. Document your kills. Either through screenshots or video, I recommend keeping track of your kills.
10. Don't Combat Log! In my opinion, if I get hunted down, I'll take the death. I can afford it, and they earned it. But, don't be afraid to run! Better to run away and fight another day.

If anyone needs help outfitting their ship for playing psycho, send me a PM and I'll do what I can. Have fun and fly safe commanders!
 
i got my first 6000 bounty about an hour ago in my shieldless torp cobra, not gonna lie i did feel a little bit guilty afterwards but it was fun stalking him till his shields went down. from about 6k out i loosed 6 torpedoes, the first 3 destroyed each other i think, but next 3 found their mark and sank what was obviously a super dangerous sidewinder lol. im now a full time res pirate
 
i got my first 6000 bounty about an hour ago in my shieldless torp cobra, not gonna lie i did feel a little bit guilty afterwards but it was fun stalking him till his shields went down. from about 6k out i loosed 6 torpedoes, the first 3 destroyed each other i think, but next 3 found their mark and sank what was obviously a super dangerous sidewinder lol. im now a full time res pirate

Nice work commander! That sounds expensive, I like it. Thanks for sharing your story.
 
I've been playing as a psycho Cmdr for the past week, with questionable motives
(...)
9. Document your kills. Either through screenshots or video, I recommend keeping track of your kills.
Would "questionable motives" also include tax evasion? You sound like a space lawyer gone rogue, not a "psycho".
 
i got my first 6000 bounty about an hour ago in my shieldless torp cobra, not gonna lie i did feel a little bit guilty afterwards but it was fun stalking him till his shields went down. from about 6k out i loosed 6 torpedoes, the first 3 destroyed each other i think, but next 3 found their mark and sank what was obviously a super dangerous sidewinder lol. im now a full time res pirate
Hey hey, a torpedo psycho?
How do torpedos perform compared to missiles? They are much slower, but I always wondered if they are at least twice more powerful than a regular seeker missile..?
 
How did this thread not get raided by carebears, yet?

I'm jinxing it, aren't I...

Ignoring the use of the term "carebear", because a thread designed to evoke a response from those who don't agree with the style of play is simply obvious and not worth a response would be my guess.
 
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Nice guide! I can't but appreciate the fact that this psycho coward fashion is spreading wider and wider; from now on they can even take profit of a shining new guide. I bet a part of my body, that a haven't been using anymore since I was younger, that everybody are following all the points but the wiser one: the last!
 
Hey hey, a torpedo psycho?
How do torpedos perform compared to missiles? They are much slower, but I always wondered if they are at least twice more powerful than a regular seeker missile..?

i have not tried missiles yet, surely they must be less powerful and have a lower lockrange? but if they can lockup at the same sort of range i might have give them a go
 

Scudmungus

Banned
"2. Don't hang out too close to the main star. You'll be too close to a bounty hunter entering the system. If one or many shows up and you need to boogie, drop to normal space and high wake out (hyperspace)."

"3. Look for friends. Even if you want to fly without a wing, we'll warn each other when there's activity so try making a friend with large bounty players. I've made a good friend this past week teaming up together. Wings works really well and is quite enjoyable."

Run away fram real bashin. Bring friends. Got it! :D
 
surely they must be less powerful and have a lower lockrange? but if they can lockup at the same sort of range i might have give them a go
Oh, you mean that you can lock and launch torpedos from 6km? Nice, i did not know that. But with their velocity, I doubt you can hit anything flying at a decent speed.
This super dangerous Sidewinder must have thought he was a proximity mine maybe? ;)
 
Oh, you mean that you can lock and launch torpedos from 6km? Nice, i did not know that. But with their velocity, I doubt you can hit anything flying at a decent speed.
This super dangerous Sidewinder must have thought he was a proximity mine maybe? ;)

the furthest ive launched from while testing was about 8k and you can lock up stations from 25k, so its seems its all down to how far sensors can resolve your target.
 

Jenner

I wish I was English like my hero Tj.
Let's give the whole 'carebear' thing a rest, ok? It's not going to win over anyone to your side.
 
To the OP - As a self confessed psycho that generally annoys other players, what pray can we do to annoy you? :)
 
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