A question about the rapids ride.

Hello everyone. My query about the rapids ride is thusly: when you build one, you can make the track of the ride a bit wider. Only, I've noticed, when you do make the track wider, you get these funny wooden barriers that basically just keep it the same width? Is this becauss the rapids ride isnt quite ready for prime time yet? As it stands i dont really see the point of widening the track at all, as the ride remains the same.


Also, on another note, has anyone noticed that even the "rapid" sections of these rides are super slow, even if youre going downhill with white waters? What am i missing, i wonder?

Anyway, thanks for reading chaps!
 
I don't think the 'rapids sections' imply that the boat moves quickly. It makes the boat rocks about because the water is turbulent and choppy.

The wide points allow the boat to bump about from side to side rather than be confined to the channel. Or at least that's what I've observed.
 
I don't think the 'rapids sections' imply that the boat moves quickly. It makes the boat rocks about because the water is turbulent and choppy.

The wide points allow the boat to bump about from side to side rather than be confined to the channel. Or at least that's what I've observed.

Ah i see about the rapids sections. Thanks for the clarity. But with the wide points, i get these kind of wooden fences which appear either side of the 'boat', basically confining it to a width that is exactly the same.as the normal track piece. Sadly i'm at work so i cant quite.show you what i mean, but ill post up pics later if i get chance.
 
Ah i see about the rapids sections. Thanks for the clarity. But with the wide points, i get these kind of wooden fences which appear either side of the 'boat', basically confining it to a width that is exactly the same.as the normal track piece. Sadly i'm at work so i cant quite.show you what i mean, but ill post up pics later if i get chance.

This is the same for everyone. I've seen this before on wide sections of rapid rides. It would be nice for them to freely bounce around the whole wide section, however I'm not sure how much stress this would put on the users computer as you would have multiple boats freely bouncing around at the same time. Unless they scripted the way the boats move on this section of the track.

I could of course be completely wrong lol [mouth shut]
 
I just built a rapids ride completely at ground level and all in all it is pretty good since with a little work you can sink it into the ground, however, that being said I do agree that in the completely wide sections (not just right wide or left wide) the railings should not be needed except where you are going back into a narrow section as they defeat the action of the raft being able to float freely. In the left wide or right wide sections the raft is able to go up against the side of the channel which is absent from the full wide sections.

I would also like to be able to add whirlpool sections to give a little extra to the ride as you can only use so many rapid sections before it becomes either boring or you get to feeling blase about the ride because after a while you get to the point of "ho hum, seen that, done that".
 
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I hope its ok to bump this thread. Is there a chance a dev could respond to this? I'm curious as to why the wide sections have essentially the same amount of 'useful' space as a standard width piece?
 
I hope its ok to bump this thread. Is there a chance a dev could respond to this? I'm curious as to why the wide sections have essentially the same amount of 'useful' space as a standard width piece?

It's because the rapids ride doesn't move using physics. It's a track, and every boat goes the same way every time (although they do rotate differently).

When you make a left-wide piece or a right-wide piece, the boats always go down them the exact same way- because they're just a track piece that makes the boat do an S-curve.

The wide piece, presumably, is still a straight piece because they didn't actually make the boats react dynamically and have to flow their way to the end of the piece, and it would look bizarre for every boat to enter the piece and move th exact same way, which isnt as noticable with the side pieces.
 
I've been an avid kayaker for years and can safely say that rapids are not depicted properly in the game. Rapids are not "choppy waters". Rapids are "sections of faster moving water" and hence the rapids should make the raft move faster (instead of simply making the raft rock back and forth). It's the same with the smooth downward sections of the rapids ride. Common sense should dictate the raft moving faster than normal float speed in gentle downward slopes, but that is not the case as well.

Whirlpools would be a logistical nightmare in real life unless you had sufficient speed to make sure the raft escapes the whirlpool. I know in-game they could make it cheesy and when the raft hits a whirlpool it just spins the raft faster. Definitely could use some legit waterfalls in-game to drench the peeps. I have many ideas for improvements.

I dunno, I'm just not a big fan of the rapids ride in-game even though in real life I live for the "rapids ride". :)
 
Whirlpools would be a logistical nightmare in real life unless you had sufficient speed to make sure the raft escapes the whirlpool. I know in-game they could make it cheesy and when the raft hits a whirlpool it just spins the raft faster. Definitely could use some legit waterfalls in-game to drench the peeps. I have many ideas for improvements.

Agreed. The whirlpool is not something that is randomly in the river. The below image depicts how a whirlpool works for the river rapids ride. The raft never actually enters the sink hole area.

bob14_115.jpg

elrio5.jpg
 
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Thank you guys for all of the information! That is a really really cool concept! I dug around some more and found that the ride is in the Netherlands? The best I'll be able to do is ride the thing on Youtube. :( Still really cool!
 
Is it too selfish of me to hope that they completely redesign this ride from the bottom up to use actual water physics?
 
[video=youtube;dJtwKRdnUIE]https://www.youtube.com/watch?v=dJtwKRdnUIE[/video]

if we would be able to make things like this would be so awesome!
 
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