A question for conda miners

Well, not helpful at all,but my conda miner has 4 mining lasers (2x2 and 2x1), and I ran all those on a fairly cheap PD, 4A I think. The power usually ran out just before the roid was depleted.
No heat issues!
 
Click on my signature to see my conda load out.
Run 2x class 2 mining lasers and 7 collector limpets.
Lasers strip the roid faster than the limpets can collect the fragments.
Never had a power issue with this setup
I target roids with the 3Ps, Gold and Osmium, strip it clean and dump the dross.
Hope this helps
 
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Click on my signature to see my conda load out.
Run 2x class 2 mining lasers and 7 collector limpets.
Lasers strip the roid faster than the limpets can collect the fragments.
Never had a power issue with this setup
I target roids with the 3Ps, Gold and Osmium, strip it clean and dump the dross.
Hope this helps
Unfortunately it doesn't.

See my Python has three class two lasers already, with a 7A PD it can run two straight off the power plant, only using the WEP capacitor for the third - which it can do until about two thirds of the asteroid has been burnt off.
It does hit 80% heat though just before the third laser shuts off.

So I'm curious to know if the conda can power three class twos straight off the PP, and if it can do it without having a melt down.
 
If you're going to run 3 x class 2 mining lasers I personally think you are going to have to up the number of limpets you use.
As I said, I run 7 limpets off of 2 x class 2s and find myself targeting the next roid whilst waiting for the limpets to finish.
3 class 2s and 9 limpets looks unbalanced to me.
Just my humble opinion
 
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Well good news, an 8B PD is sufficient enough to power 3 class two mining lasers for long enough to completely drain a prospected non-res roid, some of the bigger ones do outlast the third laser on the last few percent however.


Bad news... you were right about limpets being inefficient on the conda.
Problem is that the limpets will fly from their idle return point to the nose of your ship, which on the conda is a far distance away, they'll then fly to a node about 200m below their return point before returning with the ore to their return point.
The main issue is that the return point isn't the cargo ramp near the front of the ship, its the bloody SRV bay at the back end of the ship!!

I assume a bug considering every other ship's return point is the cargo bay, which of course we have to open.
 
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