Mining was pretty much a hobby. Seriously, it would pay about 10k cr/hr even in a good mining ship. In your starting Sidey you would earn a couple hundred credits. There were no limpet collectors for example, so you had to manually scoop every single bit of ore. Commodity types are based on station economy. So if you want a certain type, you'd look at the map to find that type of economy. Most money back then was in trading Rare Goods though. Modules were hit&miss, you'd just fly to the nearest big Hi Tech station and hope they'd have it, or you'd fly to an Industrial system.How did you start playing ED without all those third party web sites/tools (INARA, edtools, eddb, coriolis etc.) when the game was just released in 2014?
How did you find where to mine, where to buy/sell commodities, where to buy modules etc.?
Really!? That was a slog. Did you have to target every chunk to scoop the same way as now?so you had to manually scoop every single bit of ore.
Yup. Open cargo hatch, slowly fly and pick it up. Then move on. There was no ring probing, no wave scanners, no core mining, no prospecting limpets. Just point mining laser, hope for the best and scoop.Really!? That was a slog. Did you have to target every chunk to scoop the same way as now?
Pretty much how I played back in 2016 when I started, no Engineers because Horizons wasn't available on my computer no mining as I wasn't interested and what little I did was just scoop up the bits one at a time. Mostly I hopped from system to system bounty hunting and then when I got a Cobra III flying to Community Goal systems if I heard where they were in time and joining in with those, it became a lot easier once you could sign up anywhere.Mining was pretty much a hobby. Seriously, it would pay about 10k cr/hr even in a good mining ship. In your starting Sidey you would earn a couple hundred credits. There were no limpet collectors for example, so you had to manually scoop every single bit of ore. Commodity types are based on station economy. So if you want a certain type, you'd look at the map to find that type of economy. Most money back then was in trading Rare Goods though. Modules were hit&miss, you'd just fly to the nearest big Hi Tech station and hope they'd have it, or you'd fly to an Industrial system.
Keep in mind most ships didn't exist back then, as did many modules and weapons. Engineers didn't exist either. So you basically bought the ship you wanted, A-rated it and grabbed some weapons. We didn't have any stats either, just some general 'Damage rating: A' stuff.
Things were... different.![]()
Oh god, I forgot originally CGs only showed in the specific system.Pretty much how I played back in 2016 when I started, no Engineers because Horizons wasn't available on my computer no mining as I wasn't interested and what little I did was just scoop up the bits one at a time. Mostly I hopped from system to system bounty hunting and then when I got a Cobra III flying to Community Goal systems if I heard where they were in time and joining in with those, it became a lot easier once you could sign up anywhere.
.......
So if 2014 players are veterans, what would us really original 1984 players be called?
Ancients?
Old fossils?
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My first encounter wasn’t good, I saw some post about a thing called a CG where they wanted Coffee and to sign in when you got there along with advice to approach in Solo unless you were a combat god.Oh god, I forgot originally CGs only showed in the specific system.![]()
good times!So you basically bought the ship you wanted, A-rated it and grabbed some weapons.
Things were... different.![]()
actually, it isn't difficult at all to do all that in the game without any help. what would be much harder or next to impossible would be to do it in a minimaxing way: best spots, best commodity, bests sale port, etc. it would seem people find today that mining in anything but a triple hotspot is a waste of time, but that's simply not true. you can build a ship and go about your business all by yourself and make good money. maybe not as much and not as fast, but still, and maybe in a more fun way. it's up to you.How did you find where to mine, where to buy/sell commodities, where to buy modules etc.?
The one exception to me is small ships with enhanced thrusters. Designing small ships for all kinds of purposes is loads of fun given the impact even one ton more or less has on the flight characteristics, and these ships are a lot more fun to fly now imho.actually, it isn't difficult at all to do all that in the game without any help. what would be much harder or next to impossible would be to do it in a minimaxing way: best spots, best commodity, bests sale port, etc. it would seem people find today that mining in anything but a triple hotspot is a waste of time, but that's simply not true. you can build a ship and go about your business all by yourself and make good money. maybe not as much and not as fast, but still, and maybe in a more fun way. it's up to you.
puzzles like e.g. the guardian thing were anyway meant to be crowdsourced.
the real deal is engineering, i doubt you could do that to any meaningful extent in any reasonable timeframe by yourself. figuring out all the mods that exist, which egnineers do what to what level, which mats spawn in what uss and which uss spawn where, and a huge etcetera. that's complexity by brute force, it's just a stupidly big tree of arbitrary possibilities where you have to pursue every single branch to get a clue, i doubt anyone has done any serious engineering without resorting to inara, the forum or eddb.io substantially, exploits included. then again all this pointless complication doesn't really add an iota of fun to the game beyond what was already there. before engineers you could fly, mine and shoot. after the full engineers circus you can fly, mine, and shoot. awesome improvement!
as a sidenote ... another massive help has been coriolis.io and edshipyard, simply because the outfitting interface is just miserable. but i think that was intended at first. also, first engineers did random rolls, and frontier genuinely expected that players would confine themselves to that fog of war with deliberately obscured information and do it in a casual way in a mysterious world, i guess the idea was to simulate real world complexity and diversity. of course that's incredibly naive and games simply don't work that way, online games much less so, and people just came together and reverse engineered all the missing data, derived the formulae and built tools to automate what should have been automated by the game, what isn't really interesting gameplay but just artificial chores to kill time.
indeed, i love them too, loads of fun to fly. i don't think that justifies the existence of the whole engineering apparatus, though. anyway, it's what we got and better just have fun with it. i do have several of those.The one exception to me is small ships with enhanced thrusters. Designing small ships for all kinds of purposes is loads of fun given the impact even one ton more or less has on the flight characteristics, and these ships are a lot more fun to fly now imho.
I started to play the game only 4 months ago. Looks like I missed a lot of fun since 2014.