A reminder about disco' scanners in 3.3

Don't mean to tell anybody how to suck eggs but I figured I'd mention it...

I know FDev plan on removing all the disco' scanners from the game and reimbursing players for their disappearance but bear in mind that players are likely to have disco' scanners in storage as well as on their ships.

Was auditing my stored modules last night and I realised I have something like half a dozen disco' scanners in storage.
They're intended for use on mining ships and passenger ships but they only get fitted while travelling.
When the ships are in use the scanners are stored and replaced with a more useful module.

Just thought I'd mention that to ensure FDev implement a way to remove them all, including any that are in storage, and reimburse players accordingly. [up]
 
Pretty sure the FDev implementation to this will go something like

Code:
Dataset = SELECT Module, Cmdr_ID FROM Modules WHERE ModuleType = 'Discover scanner'

For Each Module in DataSet

     DELETE FROM Modules WHERE ModuleType = 'Discovery Scanner'
     UPDATE Assets SET Credits = Credits + 1000000 WHERE Cmdr_ID = Cmdr_ID

Next

Dataset.Close()


The in game location of the module will simply be a field in a database and I'm pretty sure the removal code will be utterly agnostic as to where in the game you think the module is.
 
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