Asterous is the most distant star along the North-South galactic meridian, i.e. the star furthest away directly "north" from Sol, straight across the galaxy to the far side, and discovered by Erimus Kamzel in 3301. This is a presentation of the route out there for those that are interested.
Asterous isn't a very popular destination and not many CMDRs have made the effort to reach it, perhaps because "furthest north" isn't a very sexy destination compared to, say "furthest away of all". On top of that, it is a little bit tricky to reach for an un-engineered ship, and it is just a single star without any planets at all.
Nevertheless I found it a fascinating destination. It is 65 424 Ly from Sol, making it 150 Ly further out than the ever popular Beagle Point, and it is truly at the very outer edge of the galaxy, with literally nothing beyond it except inter-galactic space.
Some pics:
Leaving everything behind:
(That is Asterous, and everything else, behind me)
Staring into the deepest of voids; inter-galactic space.
Nothing ahead of me, nothing at all
To get to Asterous, you need a ship capable of at least 34,21 Ly range on fumes, so an un-engineered Asp can do it if well built. All stars on the route are scoopable, so it is safe to maximize jump range by keeping minimum fuel levels in your tanks all the way.
I should warn you that even if my "Functions" tab tells me that my ship is capable of 34,89 Ly max range on fumes, I have never been able to exactly hit the 5 T of fuel needed for that range; the best I usually achieve is 34,80 to 34,87 Ly range. Tip: Use recent versions of ED Discovery to see exactly what you have in your tank after scooping.
The route itself: The route starts at Hyia Eohn YO-B b47-0, which lies in the navigably dense layer around -50 to -60 in the Solitude Void. Figuring out the first jump is really the only trick to it, from there it is quite obvious:
To make the trip out and back again, you will need no more than:
If you have 37,33 Ly range, you can swap a pair of J3 for J2, with 45,61 Ly range you can swap all J2 for J1, and all J3 for J2.
Asterous isn't a very popular destination and not many CMDRs have made the effort to reach it, perhaps because "furthest north" isn't a very sexy destination compared to, say "furthest away of all". On top of that, it is a little bit tricky to reach for an un-engineered ship, and it is just a single star without any planets at all.
Nevertheless I found it a fascinating destination. It is 65 424 Ly from Sol, making it 150 Ly further out than the ever popular Beagle Point, and it is truly at the very outer edge of the galaxy, with literally nothing beyond it except inter-galactic space.
Some pics:
Leaving everything behind:

(That is Asterous, and everything else, behind me)
Staring into the deepest of voids; inter-galactic space.

Nothing ahead of me, nothing at all
To get to Asterous, you need a ship capable of at least 34,21 Ly range on fumes, so an un-engineered Asp can do it if well built. All stars on the route are scoopable, so it is safe to maximize jump range by keeping minimum fuel levels in your tanks all the way.
I should warn you that even if my "Functions" tab tells me that my ship is capable of 34,89 Ly max range on fumes, I have never been able to exactly hit the 5 T of fuel needed for that range; the best I usually achieve is 34,80 to 34,87 Ly range. Tip: Use recent versions of ED Discovery to see exactly what you have in your tank after scooping.
The route itself: The route starts at Hyia Eohn YO-B b47-0, which lies in the navigably dense layer around -50 to -60 in the Solitude Void. Figuring out the first jump is really the only trick to it, from there it is quite obvious:
Jump # | Boost | System name | Jump Dist | Notes |
0 | Hyia Eohn YO-B b47-0 | Starting Point | ||
1 | J2 | Iorady AE-G c24-0 | 47,98 | |
2 | Iorady AC-D d12-0 | 13,14 | Close Binary | |
3 | J2 | Iorady FK-E c25-0 | 47,89 | Skip binary: 57,11 ly |
4 | J3 | Iorady FI-B d13-0 | 68,42 | The longest jump |
5 | J3 | Iorady EI-B d13-0 | 55,99 | |
6 | J1 | Iorady JO-Z d13-0 | 41,06 | Asterous |
To make the trip out and back again, you will need no more than:
Basic FSD injection | (J1): 2 |
Standard FSD injection | (J2): 4 |
Premium FSD injection | (J3): 4 |
- The hard jump is number 4, so make sure you leave your fuel levels low enough when scooping for that jump if you are close to the limit.
- Jump number 2 lands you by a pair of close binaries. If you want to be cautious about them, you can skip jump 2 and go directly to jump 3 at the cost of using a J3 instead of J2 (it is a 57,11 Ly jump).
- I left a few bodies untagged at the start of the route for the sake of anyone that gets the inclination to go, but I scanned all the landables and uploaded to EDDB to help those that need an extra jump boost or two. Please only scan a single body on the route if you decide to go, so that others can show that they have been there too!
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