A semi-comprehensive list of how to make this game live up to its potential

Mainly your arbitrary percentage increases. Don't be hurt.. your list is pretty damn good.

They aren't arbitrary. They're based on my general guess at the value of each type of planet respectively. I tend to feel that planets that are suitable for human habitation or have the potential to be are really undervalued under the current data payout values. And exploration needs improvement in terms of credit making potential. Thanks for the kind words otherwise though. :)
 
Exploring does pay little for the most part but when you think about it, the pay makes sense.
1 - Everywhere that is near the inhabited planets have probably been explored 100 times by 100 different players.
2 - Earning money in this game semi-reflects a space fearing civilization. Traders are hybrid truckers/stock market brokers/gamblers buying and selling cargo/assets between systems. Explorers have to go deep into unexplored territory in order to rake in the dough and they have to have the right equipment. Combat pilots are bounty hunters, putting their lives and their ships on the line for a 'few' creds in a high stakes game.
If life was easy everyone would succeed.
The game is a grind but life is a grind.

I will admit that mining is probably one of the lowest parts of the game, specifically collecting the floating materials. Drones would make mining even in low yield sectors profitable.
 
Allow me to add another....



Insert a large red 'coffee' button.... just dont pop it next to the large red 'eject cargo' button.

button-Monsters-vs-Aliens.jpg
 
Exploring does pay little for the most part but when you think about it, the pay makes sense.
1 - Everywhere that is near the inhabited planets have probably been explored 100 times by 100 different players.
2 - Earning money in this game semi-reflects a space fearing civilization. Traders are hybrid truckers/stock market brokers/gamblers buying and selling cargo/assets between systems. Explorers have to go deep into unexplored territory in order to rake in the dough and they have to have the right equipment. Combat pilots are bounty hunters, putting their lives and their ships on the line for a 'few' creds in a high stakes game.
If life was easy everyone would succeed.
The game is a grind but life is a grind.

I will admit that mining is probably one of the lowest parts of the game, specifically collecting the floating materials. Drones would make mining even in low yield sectors profitable.

Exploration right now has the lowest possible income rate of any profession and considering that most agree that combat and mining underpay, I'd say my buffs to exploration income would be well deserved. It still wouldn't make exploration income particularly good since habitable and terraform-ready planets are quite rare as a rule. And yes mining is the worst. While its max income is better than combat or exploration, it's so far behind trading that virtually no one feels inclined to do it.
 
If I travel 1000s of lys I see the same stations everywhere.

While your point is in essence correct, the bubble of populated space in the game is basically a 400 ly wide semi-spherical area so it's not thousands of light years. Still more variety really is one of the essential things that is missing from the game.
 
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