A Serious Three-Way War as the Backdrop

Make one planet have a very rare mineral, make mining mechanics that works for planets.

Make some combat SRVS, make a demand for materials to the planet and materials out from the plant. Make some bases around the planet and let NPCS fill in if players are not present.

Then you will have a battle ground and content enough to fill for years, that is basically how Arma was made back in the day.
 
Make one planet have a very rare mineral, make mining mechanics that works for planets.

Make some combat SRVS, make a demand for materials to the planet and materials out from the plant. Make some bases around the planet and let NPCS fill in if players are not present.

Then you will have a battle ground and content enough to fill for years, that is basically how Arma was made back in the day.

+1 .....
 
This happens daily in the BGS. Not PvP, perhaps, but PvE and PvEvP, but what you are looking for is already in the game.

BGS play is the end game, and will keep things exciting for the duration.
 
Boohoo.

"I'm scared of PvP so I've decided a game touted as "play your way" only applies to me, and I only want it to be PvE".

That you react with indignation to the idea of PvP rather than acknowledging that PvP and PvE can co-exist shows you are too biased, frightened or narrow-minded to have a valid opinion here.

Well, except for the almost two decades of prior art showing that PvP and PvE can't coexist in an MMO. Starting with EverQuest, attempting to make changes to either PvP or PvE mechanics will cause the other one to become screwed up. The only games that it does work in, have completely separate systems for each.
 
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It'd be nice if the wars in game made any sense whatsoever.

Imagine you're commanding a navy in the ED-verse and you're at war with some other faction in the same system.

Me, assuming I thought I had a good chance of winning in an open battle, I would probably employ a strategy along the lines of "Muster our forces and attack their station. Take out the defences so the troop transports can land and we can take control of it." For gameplay purposes you could draw this battle out to last a few days of real-time so commanders had a reasonable chance to participate. You could build some really interesting gameplay around this scenario.

If I didn't think I could win an open battle I'd probably puruse a campaign of blockading enemy ports and interdicting any ships bound for them to put pressure on the enemy's resources until I did think I could win an open battle.

You know what I wouldn't do? Park in an empty pocket of space near nothing, tell the enemy 'hey we're fighting here' and commit endless waves of suicidal reinforcements to a pointless fight over absolutely nothing of any importance.

Similarly, RESs make absolutely no sense whatsoever.

I can suspend disbelief for the sake of fun, but is what we have now really more fun than a somewhat more realistic depiction of where battles would happen and how pirates might behave would be? I don't think so.

ED is still, two years after its release, a great tech demo badly in need of an actual game. I'm not saying there's no gameplay in ED. But none of it makes any sense and it all feels like a placeholder. Really think about it. Can you honestly say that the way RESs work, the way piracy works, the way signal sources work, the way wars work... can you honestly say that ANY of those things don't feel like they should be placeholder content for something that's more fleshed out? If so, I think you're lying to yourself.
 
Which I had heard nothing about prior to your mention.

Did you look, or just assume that you had the only tournament and everyone else was lame losers with OP ships for not joining?

The "watch me blow up lifeboats with a nuclear battleship" gang won't put themselves on the line it seems.

I suppose you mean SDC, and other murders at CG's? They are the ones who organised the tournament, and the previous ones. You don't seem to know much about who or what your are talking about.
 
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