A set of bug that made franchise mode unplayable

So for the last 3 days I have been hamstrung in my zoo building. This is thanks to a combination of bugs, most of which seem to revolve around the animal market.

1. Selling animals for conservation points: I sell the animal, the animal is gone, but I have received 0 conservation credits (happens both on pause and while the game is running. Both freshly restarted and playing for a longer time without restarting)
2. Releasing animals in the wild does not yield conservation credits. Again, the animal is gone but no credits are added to my total amount. Tested with a fresh restart of a zoo, a restart of an existing zoo, a game that is loaded a while, on pause and unpaused. I only receive credits around 10% of the time.
3. No animals for money are for sale
4. The prices of even the worst quality animals has skyrocketed, while I at the same time are unable to earn conservation credits.
5. Animals hardly breed, making it difficult to get a healthy population without needing to buy new ones.

As you can understand, i can't play anymore. I have run out of conservation credits, All I have left to supplement my dying herds/groups of animals are low quality animals that I removed from the population earlier. I would have loved to play this game. But Sadly there are many many animals that I wasn't able to test.

Honestly, if this isn't fixed when the game releases I will become more than disgruntled. I stopped recommending the game after a week in beta, i really hope I can recommend it when it comes out. But I have to see before I can believe.
 
I have over 50 hours .. I never had 1. or 2. happening to me..
3. there are, regularly.. so be patient and refresh (I am just clicking the max / min sorting column to refresh the display since there's no button)
4. yep, and in my opinion this will be like MMOs ... people starting day 1 will rule the market and it will be easier for them than someone starting even 1 week later.
5. it clearly depends on what animals you are speaking about, as in real life, it's faster to breed peafowls than polar bears

You get conservation credit simply by loggin in (Franchise). 100 each day. You don't need any to have a running zoo. ... I had fun making a zoo with only ONE exhibit ... and stopped at 140 000 $ and about 100 peafowls because it was getting boring ahaha.

Note that you can transfer animals between your zoos, which makes starting a new one easier. (using your Trade Center)
 
3. was indeed a bug for a few days. Animals are back for money, at least for me.

The skyrocketed prices steal all the fun of franchise mode and I agree with @DOM28 that those who will start later will always struggle. One of many reasons I consider opting out of franchise entirely, though I found the idea behind it rather fun.
 
I have over 50 hours .. I never had 1. or 2. happening to me..
3. there are, regularly.. so be patient and refresh (I am just clicking the max / min sorting column to refresh the display since there's no button)
4. yep, and in my opinion this will be like MMOs ... people starting day 1 will rule the market and it will be easier for them than someone starting even 1 week later.
5. it clearly depends on what animals you are speaking about, as in real life, it's faster to breed peafowls than polar bears

You get conservation credit simply by loggin in (Franchise). 100 each day. You don't need any to have a running zoo. ... I had fun making a zoo with only ONE exhibit ... and stopped at 140 000 $ and about 100 peafowls because it was getting boring ahaha.

Note that you can transfer animals between your zoos, which makes starting a new one easier. (using your Trade Center)
Yes, and it is 1 and 2 that make life most miserable... and i wonder if i'm really the only one this happens to or that people don't notice when it happens.
3: yes i posted this after seeing that again with the correction that it is solved now, i sold a grizzley bear with for 200 CC, the grizzley was gone, but no CC was added. So i got disgruntled and placed this assuming it was still not solved. In my repost in the feedback i have put it up as "solved"
4: I actually think that the breeding nerf caused it, creating a sudden lack of good animals. The fact that a lot of babies seem to be born infertile (while their parents weren't even close to being infertile) can also play a roll.
5: Let me give an example: a male hippo and two females have died without procreating, even though they were at the just adult age, and they are completely researched. All of them had 50+ fertility rating (the male was over 80). I don't know, but that sounds like a bug to me. Same happened with tapirs, and they cost me my last bit of CC when i still thought i could sell them/the offspring to make back my money.

I appreciate the comment though
 
3. was indeed a bug for a few days. Animals are back for money, at least for me.

The skyrocketed prices steal all the fun of franchise mode and I agree with @DOM28 that those who will start later will always struggle. One of many reasons I consider opting out of franchise entirely, though I found the idea behind it rather fun.

Honestly, I think the prices started to skyrocket as soon as breeding was nerfed to the ground with animals bearly procreating. And when they do procreate the chance of infertile offspring seems HUGE
 
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