Area - Passenger Missions
Idea - Sort / Mark missions with similar Destination
Detail:
Where passenger missions have a matching destination system, show a marker on the missions board to let players know.
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Area - Galaxy Map
Idea - Route Plotter
Detail:
Ability to select X number of systems, and have the route finder calculate the most efficient route to reach all of them
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Area - Orbital Cruise
Idea - Auto-Orbit
Detail:
While under the drop to orbital cruise, but of course above the drop to glide, ad a function which would allow the ship to maintain height in a steady orbit
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Area - Functions
Idea - Public Beacon / Squadron Beacon
Detail:
As the current wing beacon, but visible to every commander in the current instance. Potentially also visible to wing / squadron mates on the galaxy / system map also
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Area - Fire Groups
Idea - Show Only Relevant Groups
Detail:
Split fire groups into Analyse / Combat mode OR simply allow 1Combat primary and secondary and 1Analyse primary and secondary per group. When cycling / normal gameplay, modules only listed when they work with the current fire group
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Area - Shipyard
Idea - Rebuy totals visibility
Detail:
Show rebuy total for stored / purchasable ships when viewing them in the shipyard.
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Area - Codex
Idea - System Names AND distance
Detail:
Within the shipyard, list distance to the system (from current location) as well as the system name when browsing reported / confirmed etc.
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Area - FSS
Idea - Show distance in Scan
Detail:
When zoomed in to a planet or body, at the point at which you are able to select the body as a target, also show the current distance
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Area - System Map / Navigation panel
Idea - Show Mapped / Discovered bodies
Detail:
Give a symbol next to bodies within the system map and navigation panel, to show if the commander has personally discovered it, and / or mapped it
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Area - SRV
Idea - Naming the SRV
Detail:
As you would expect.
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Area - Gameplay
Idea - Abandoned vessels within planetary rings
Detail:
With mining being the go to at the moment (and with it given a huge and welcome boost gameplay wise) it would be great to see some crashed / abandoned ships as we do sometimes on planets. potentially a little weak distress beacon which would let you know when you're *near* one to add a fun game of cat and mouse. and maybe some items left in cargo (or a pirate trap??)
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Area - Functions
Idea - Distress Beacon
Detail:
Beacon which calls to the local instance and includes NPCs which *might* come and check that you are all ok
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Area - Outfitting / SLF
Idea - New Mining SLF options
Detail:
Release of new Ship launched Fighters with upgraded hull and shielding, but no weapons. Outfitted with Seismic charge launcher / Abrasion blaster and a docking computer (to dock with main ship)
Idea - Sort / Mark missions with similar Destination
Detail:
Where passenger missions have a matching destination system, show a marker on the missions board to let players know.
---------------------------------------------------------------------------------------
Area - Galaxy Map
Idea - Route Plotter
Detail:
Ability to select X number of systems, and have the route finder calculate the most efficient route to reach all of them
---------------------------------------------------------------------------------------
Area - Orbital Cruise
Idea - Auto-Orbit
Detail:
While under the drop to orbital cruise, but of course above the drop to glide, ad a function which would allow the ship to maintain height in a steady orbit
---------------------------------------------------------------------------------------
Area - Functions
Idea - Public Beacon / Squadron Beacon
Detail:
As the current wing beacon, but visible to every commander in the current instance. Potentially also visible to wing / squadron mates on the galaxy / system map also
---------------------------------------------------------------------------------------
Area - Fire Groups
Idea - Show Only Relevant Groups
Detail:
Split fire groups into Analyse / Combat mode OR simply allow 1Combat primary and secondary and 1Analyse primary and secondary per group. When cycling / normal gameplay, modules only listed when they work with the current fire group
---------------------------------------------------------------------------------------
Area - Shipyard
Idea - Rebuy totals visibility
Detail:
Show rebuy total for stored / purchasable ships when viewing them in the shipyard.
---------------------------------------------------------------------------------------
Area - Codex
Idea - System Names AND distance
Detail:
Within the shipyard, list distance to the system (from current location) as well as the system name when browsing reported / confirmed etc.
---------------------------------------------------------------------------------------
Area - FSS
Idea - Show distance in Scan
Detail:
When zoomed in to a planet or body, at the point at which you are able to select the body as a target, also show the current distance
---------------------------------------------------------------------------------------
Area - System Map / Navigation panel
Idea - Show Mapped / Discovered bodies
Detail:
Give a symbol next to bodies within the system map and navigation panel, to show if the commander has personally discovered it, and / or mapped it
---------------------------------------------------------------------------------------
Area - SRV
Idea - Naming the SRV
Detail:
As you would expect.
---------------------------------------------------------------------------------------
Area - Gameplay
Idea - Abandoned vessels within planetary rings
Detail:
With mining being the go to at the moment (and with it given a huge and welcome boost gameplay wise) it would be great to see some crashed / abandoned ships as we do sometimes on planets. potentially a little weak distress beacon which would let you know when you're *near* one to add a fun game of cat and mouse. and maybe some items left in cargo (or a pirate trap??)
---------------------------------------------------------------------------------------
Area - Functions
Idea - Distress Beacon
Detail:
Beacon which calls to the local instance and includes NPCs which *might* come and check that you are all ok
---------------------------------------------------------------------------------------
Area - Outfitting / SLF
Idea - New Mining SLF options
Detail:
Release of new Ship launched Fighters with upgraded hull and shielding, but no weapons. Outfitted with Seismic charge launcher / Abrasion blaster and a docking computer (to dock with main ship)
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