I have a simple question for the developers, it would be great if any of them could give me an adequate answer. To be clear, I am currently seeking a refund for Elite: Dangerous.
It has been already said that the connection required for Elite: Dangerous is small, in fact it was stated that it was possible to connect to the server with a USB dongle on a train, the amount of bandwidth required is clearly minimal.
If this true, and I have no reason to doubt this claim, why is it that offline mode is cancelled? If the amount of data is so small why can it not be emulated in a .exe file, similar to games like ArmA? I can run the ArmA II/III client and the server file on my PC, with lots of AI with patrols, paths etc, so I doubt that a server file similar to that of ArmA would be impossible, or even improbable.
I can run DayZ with the server running on my PC, I can save the game and come back later and I can pause, these are all the things we wanted in offline mode, I imagine something similar could be done with Elite: Dangerous.
Once again, the answer eludes me. If the amount of data is so small, what's the problem or trouble incorporating it into either the client, or as a separate server file? I dunno, maybe I'm just being stupid, but I'd love an answer that makes sense.
It has been already said that the connection required for Elite: Dangerous is small, in fact it was stated that it was possible to connect to the server with a USB dongle on a train, the amount of bandwidth required is clearly minimal.
If this true, and I have no reason to doubt this claim, why is it that offline mode is cancelled? If the amount of data is so small why can it not be emulated in a .exe file, similar to games like ArmA? I can run the ArmA II/III client and the server file on my PC, with lots of AI with patrols, paths etc, so I doubt that a server file similar to that of ArmA would be impossible, or even improbable.
I can run DayZ with the server running on my PC, I can save the game and come back later and I can pause, these are all the things we wanted in offline mode, I imagine something similar could be done with Elite: Dangerous.
Once again, the answer eludes me. If the amount of data is so small, what's the problem or trouble incorporating it into either the client, or as a separate server file? I dunno, maybe I'm just being stupid, but I'd love an answer that makes sense.