I am seeing a lot of ram-ganking going on and I have a simple, do-able solution:
If any ship collides for any reason with another ship at any speed greater than 100 m/sec (75 m/sec?) inside a no-fire/no-speeding zone then the ramming/speeding ship's shields immediately drop to 0% and stay at 0% until H-jump.
In this way if someone attempts to ram-gank another player who is not speeding, the ganker can stay and fight . . . with 0% shields that will not come back up . . . or they can immediately hi-wake away. If the victim (or anyone else) chases the ganker down and interdicts him/her, the ganker's shields, because of the H-jump will have been restored and the fight can continue on more-or-less even terms.
It is so simple and elegant a solution that I do not think it will ever be implemented. o7
EDIT: It has been brought to my attention this solution does not account for shieldless hull-tanked ships. I welcome suggestions regarding this problem. o7
If any ship collides for any reason with another ship at any speed greater than 100 m/sec (75 m/sec?) inside a no-fire/no-speeding zone then the ramming/speeding ship's shields immediately drop to 0% and stay at 0% until H-jump.
In this way if someone attempts to ram-gank another player who is not speeding, the ganker can stay and fight . . . with 0% shields that will not come back up . . . or they can immediately hi-wake away. If the victim (or anyone else) chases the ganker down and interdicts him/her, the ganker's shields, because of the H-jump will have been restored and the fight can continue on more-or-less even terms.
It is so simple and elegant a solution that I do not think it will ever be implemented. o7
EDIT: It has been brought to my attention this solution does not account for shieldless hull-tanked ships. I welcome suggestions regarding this problem. o7
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