A simple, yet immense way to improve the coaster editor

So I was looking at the General Discussions forum at all of the "how will the coaster editor be improved" threads, when something extremely simple, yet with awe-striking capabilities hit me: Implement the "advanced move" function for coaster track nodes. It would function exactly the same as the advanced move feature for objects and scenery, but would apply to nodes on a coaster track. This would allow you to get the exact rotation and position of a node that you want, which would be especially helpful for creating custom loops and other complicated maneuvers.

Also something that could build on this functionality is the ability to specify the endpoint for the next piece of track, and the builder will generate a smooth curve to that point. This way, you could line up the end of a curve with the coaster station perfectly without having to fiddle with the curves for hours.

The potential this has is huge. It would open up so many new possibilities for the coaster editor, and would alleviate some of the headaches I have had with it.

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