I think the following form of optional, risky, 'faster travel' would improve the game on balance:
THE CORE IDEA:
THOUGHTS?
CAVEAT:
THE CORE IDEA:
- Having visited a habited system and scanned its Nav Beacon you can use it as an arrival destination in future.
- 'Wormhole' transit would have to be dangerous and require piloting skill to execute. (IE staying within the confines of a conduit tunnel, with damage caused by proximity to its edges, and extreme damage and potential marooning the outcome if you leave the envelope completely).
- The further the destination, the longer the skill game, the greater the risks.
- For the path to vary in a way that reflects the geography it's passing through, allowing Stellar Forge to help drive the variety in the pathing.
- For plotting to be possible to try and establish preferable routes. (Possibly allowing you to eyeball the route and get an idea of the trickiest sections in advance).
- Branching as a challenge, with certain routes being longer than others, and the shorter paths requiring greater skill to make the turns.
- Wormhole jumps only being possible from key locations, making them hubs of activity.
- For ship mass to play a key role in mobility within the conduit. (IE so heavily loaded trade barges & armoured combat beasts would be at real risk).
- A risky, potentially deadly, option for those who dislike the sheer amount of transit time to reach gameplay opportunities within the bubble.
- A system that still preserves the benefits of slow-boating. IE the actual act of exploration etc, along with improved odds of survival.
THOUGHTS?
- As a bubble / combat / trade focused player, would such an addition improve your gameplay experience?
- As an exploration focused player, would such an addition impact your own experience in an overly negative way? (Or potentially benefit it in any way?)

CAVEAT:
- This Braben quote (p17) suggests having the system stretch out beyond the Bubble significantly would be frowned upon. But given the focus here is Bubble transit think this is still a mechanic that FDev might consider. Personally I'd be fine with it only being operable within those parameters.
Last edited: