Limpets kinda suck for exploration right now because you need to use one of your precious optional slots for a cargo rack that is empty like 99.99% of the time and is only used when you synthesize limpets and then immediately becomes useless again when you deploy the limpets.
I propose making limpet controllers work like weapons and heat sink launchers, that is, they should have a small (equal to the controller's max active limpet capacity? so 1-4 depending on the class) internal limpet storage space and should just grab more limpets from the ship's cargo racks when needed, and limpet synthesis should target a specific limpet controller, refilling its internal limpet storage.
This would not change the existing functionality much apart from giving you an extra 1-4 limpets on top of what you have in your cargo hold and letting you refill the controller all the way with a single synthesis, but it would make limpets a lot more practical for exploration and other activities where every optional slot is valuable.
I propose making limpet controllers work like weapons and heat sink launchers, that is, they should have a small (equal to the controller's max active limpet capacity? so 1-4 depending on the class) internal limpet storage space and should just grab more limpets from the ship's cargo racks when needed, and limpet synthesis should target a specific limpet controller, refilling its internal limpet storage.
This would not change the existing functionality much apart from giving you an extra 1-4 limpets on top of what you have in your cargo hold and letting you refill the controller all the way with a single synthesis, but it would make limpets a lot more practical for exploration and other activities where every optional slot is valuable.