Hate to say it, but this man's got it right.
The Mission Board still fails to serve all flavors in sufficient quantity. If at all.
We'll start talking when each Faction has an absolute minimum 25-30 Missions to choose from.
Alternatively, it'd need to allow another way to approach Missions. Instead of a Push-System (accept whatever is on offer or just go away) we got now, we'll also need a Pull-System.
A way for a CMDR to transmit :
- Combat Ship here, got ELITE Combat Rank, Allied. Looking for Combat Missions with emphasis on {Rep/Credits/Inf}. Fill me up!
- Beluga docked, bringing Friendly Rep. Need to fill all of my empty seats and looking for {Rep/Credits/Inf}. Make it happen.
- Trading T9 docked, Allied and 700tons waiting to be filled. Looking for {Rep/Credits/Inf}. Let's go.
- Anaconda Explorer here, got Pioneer Rank and looking for LongRange Passenger Missions. Emphasis is on {Rep/Credits/Inf}.
But for as long as i.e. a Refinery Economy basically tells anyone docked "Thanks for being here, we have plenty of Salvage Missions for you but nothing else, CMDR!" when greeting Combateers/Traders/Explorers/Miners, nothing is going to happen.
Just doesn't work.
Mission Board System needs to migrate from "Play the game we want(tm)" to "Play the Game you want". Simple as that.
What defines a successful Mission System?
It's a Mission System that allows for any possible Asset with any possible Player preference to entirely fill up that specific asset, be it earn Credits, Influence for or Reputation with the Faction.
Until that happens, Board hopping to get at least something useful out of it will remain the way to go.
^^ That was beautiful... No sarcasm.
By the way, i do think missions should still be slightly biased towards the economy of the system though, like Agony_Aunt mentioned;
Actually, i like the idea of mining systems having mainly mining missions.