Modes A Solution for Board Hopping

Hate to say it, but this man's got it right.

The Mission Board still fails to serve all flavors in sufficient quantity. If at all.
We'll start talking when each Faction has an absolute minimum 25-30 Missions to choose from.

Alternatively, it'd need to allow another way to approach Missions. Instead of a Push-System (accept whatever is on offer or just go away) we got now, we'll also need a Pull-System.
A way for a CMDR to transmit :
- Combat Ship here, got ELITE Combat Rank, Allied. Looking for Combat Missions with emphasis on {Rep/Credits/Inf}. Fill me up!
- Beluga docked, bringing Friendly Rep. Need to fill all of my empty seats and looking for {Rep/Credits/Inf}. Make it happen.
- Trading T9 docked, Allied and 700tons waiting to be filled. Looking for {Rep/Credits/Inf}. Let's go.
- Anaconda Explorer here, got Pioneer Rank and looking for LongRange Passenger Missions. Emphasis is on {Rep/Credits/Inf}.

But for as long as i.e. a Refinery Economy basically tells anyone docked "Thanks for being here, we have plenty of Salvage Missions for you but nothing else, CMDR!" when greeting Combateers/Traders/Explorers/Miners, nothing is going to happen.
Just doesn't work.
Mission Board System needs to migrate from "Play the game we want(tm)" to "Play the Game you want". Simple as that.

What defines a successful Mission System?
It's a Mission System that allows for any possible Asset with any possible Player preference to entirely fill up that specific asset, be it earn Credits, Influence for or Reputation with the Faction.
Until that happens, Board hopping to get at least something useful out of it will remain the way to go.

^^ That was beautiful... No sarcasm.

By the way, i do think missions should still be slightly biased towards the economy of the system though, like Agony_Aunt mentioned;

Actually, i like the idea of mining systems having mainly mining missions.
 

Deleted member 38366

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Actually, i like the idea of mining systems having mainly mining missions.

Our problems comes from having a tourist system and having selected it before colonia missions became a thing. Now we are invested in it but have to deal with this insanity. If those are taken out the equation, we actually do get a nice mix of missions available, but its just so random as to how many are not for Colonia.

If i could go back and change our system, i'd definitely be wanting a system which has a more varied mission selection. If i was into mining heavily though, i'd be looking at setting up in an extraction system for obvious reasons.

I don't argue that specific Economies shouldn't leave their mark in the Mission System, after all that's what gives locations a bit of individuality and a possible reason for Players to settle down and make home.
I just dislike seeing an almost-exlusive, i.e. the Economy (or Faction State) sheer dominating it. Often what else is left is still not enough Missions to "fill up" or have anything for a specific role Ship docked.

And I definitely agree that occasionally seeing 95% of Passenger Missions being like "please make a 44000 upto 85000LY round-trip with a Timer for {seriously not enough} Credits" can easily ruin any Passenger Board ;)
 
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And I definitely agree that occasionally seeing 95% of Passenger Missions being like "please make a 44000 upto 85000LY round-trip with a Timer for {seriously not enough} Credits" can easily ruin any Passenger Board ;)

Its not just the passenger board. Its also the regular board. Courier missions to Colonia all the time.

Raised it as a bug with FD. Working as intended apparently.
 
A Solution to board hopping exploit.
And Nope, it isn't ban Solo and PG,

ED could allow us to chose our mode for a particular commander, that Commander would no longer be eligible for a mode of play other than the one chosen at the outset... or in the case of ongoing games the selected mode of play at introduction, then if you wanna go play in a different mode you have to make another commander... Maximum of two 'active' commanders per game but only one per session, that way we won't have board hopping for mission exploits and community goals and the cries of "nobody trades in open" will be quieted for ever.

Those brave souls that play in open can really do their thing... battling baddies and being pirates against other players, and those that want a quieter life in Solo and or Private Groups can enjoy their time unhindered,
I have a feeling that many would wish me dead for such a sensible suggestion... primarily because board hopping helps those that like to shoot others and like to trade safely.

ED could help missions by adding a refresh button and firing a few more missions up... but that's another story.

er... could you pass the salt please?

Who says mission board hopping is a problem? What's wrong with looking for the kind of mission you want? I don't see how that's an exploit. It's just gaming the system, you know, because that's gaming.
 
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