A Star looks funny...

Has anyone noticed a Star that looks funny? Instead of the normal fiery thing, it has a kind of mushy bubbly look like it`s more watery than fiery.

Is this by design? Is it going through some weird process?

Just realised I should`ve taken a picture...[knocked out]
 

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Yeah, noticed that during my 1st V2.3 Fuel Scooping...

- looks different
- when scooping with more speed, the Texture of it "warps" around every few Seconds as well when looking at it
- seems to affect all Suns, so I guess it's another V2.3.00 bug
 
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It's a known feature, low LOD textures are loading during hyperspace, so the exit is more seamless, the full LOD pops in after a few seconds. I don't like it, personally, but it is not a bug supposedly.
 
I like that witchspace is faster and don't mind the detail loading later. But ideally it'd be a Graphics setting which details are pre-loaded.

Also, I must be crazy, because I kind of prefer the low detail texture look. I can't speak to what a star actually looks like up close, and I get that the detail is poor, but I just like the mushy bubbly watery look (nice description, by the way).
 
I always though all stars in the game look like big ripple-y balls of mercury (instead of the "boiling expanse of plasma cells" they are usually depicted as)...
 
A quick update - someone commented on my Youtube video in Youtube, and I **think** he confirmed that dropping textures from ULTRA to HIGH fixes this (and other texture issues like blurry rocks on planets).
 
A quick update - someone commented on my Youtube video in Youtube, and I **think** he confirmed that dropping textures from ULTRA to HIGH fixes this (and other texture issues like blurry rocks on planets).
Thanks for that; I'll give it a try later on. I may also have some legacy overrides in place from one of Obsidian Ant's graphics videos ages ago, so I'll try to restore everything to defaults.

It would be embarrassing if the wobbly stars were the result of local tweaks rather than 2.3 code changes, but the number of people having problems would suggest that's not the case. No harm in going fully default until this is resolved though.

It might be a loading issue with very detailed textures - the galaxy map bug manifests itself in supersampling, and is resolved by turning it off.
That's interesting. I was wondering why I hadn't seen the galaxy map bug so many were talking about, but I've never used SS.
 
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