I'm sorry to open yet another thread about it, but reading here and there I never saw something similar to my, very simple, idea being suggested.
Starting from some of basic considerations:
My proposal would be:
As Frontier is adding new stations, let's add one type that has a "ship storage" service and make these stations not as common as the ones providing the "shipyard" service.
So rather than moving ships to specific places, as shipyards are almost everywhere in populated space, players can have ships delivered to more generic "zones".
While not completely solving the gameplay impact issue, this is in my opinion the most reasonable tradeoff.
Starting from some of basic considerations:
- ship transfer is a much needed feature for many players
- gameplay here wins in my opinion without even start to think about realism
- this feature will have a somewhat big, and mostly bad I think, impact on existing mechanics (ship builds, player behaviour)
- adding a delay would annoy people rather than counterbalance the gameplay impact
My proposal would be:
As Frontier is adding new stations, let's add one type that has a "ship storage" service and make these stations not as common as the ones providing the "shipyard" service.
So rather than moving ships to specific places, as shipyards are almost everywhere in populated space, players can have ships delivered to more generic "zones".
While not completely solving the gameplay impact issue, this is in my opinion the most reasonable tradeoff.