PvP A suggestion for C&P

Like many people I have encountered commanders in open who will interdict you and attack you, or attack you at a station for no apparent reason.
I accept that this is a risk in open and in fact quite like the thrill.
The players who do this are probably the same sort of people who team-killed in shooters in the past, I don't know.
It seems like a similar mind set to me.

Anyhow, it seems to be the the current Crime and Punishment system is fairly ineffective.
I have a suggestion for something with more bite.
Currently the re-buy cost of a ship is 5% of its value, including modules.
The idea is that it is a sort of insurance scheme.
I propose that commanders who destroy ships which are not wanted, by use of weapons, revoke that insurance on their ship.
If or when it is destroyed, they are liable for the full purchase price, including modules, if they want it back.
Also, it comes back with all engineering mods removed.
Now that might make them think perhaps?

What do people think?
 

ALGOMATIC

Banned
Like many people I have encountered commanders in open who will interdict you and attack you, or attack you at a station for no apparent reason.
I accept that this is a risk in open and in fact quite like the thrill.
The players who do this are probably the same sort of people who team-killed in shooters in the past, I don't know.
It seems like a similar mind set to me.

Anyhow, it seems to be the the current Crime and Punishment system is fairly ineffective.
I have a suggestion for something with more bite.
Currently the re-buy cost of a ship is 5% of its value, including modules.
The idea is that it is a sort of insurance scheme.
I propose that commanders who destroy ships which are not wanted, by use of weapons, revoke that insurance on their ship.
If or when it is destroyed, they are liable for the full purchase price, including modules, if they want it back.
Also, it comes back with all engineering mods removed.
Now that might make them think perhaps?

What do people think?

Never. Going. To happen.
 

Deleted member 115407

D
I take frontier at their word when they say that "being naughty" is a big part of the game and the Elite Universe.

The coming C&P stuff is going to make murder a bit more of a headache, OP, but it isn't going to stop PK'ing. It's not going to stop it because unanticipated PvP very much has a place in this game.

Despite your opening statement, I don't think you do accept the risk of Open, or enjoy the thrill. If you did, I can't figure why you would be proposing such overly-harsh penalties for PK'ing.

P.S. I hope you run into both Algo and Zaphod at the same time some day.... no... I hope I get to pirate you at a CG, and while I'm pirating you they drop in and PK both of us. Even better.
 
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Like many people I have encountered commanders in open who will interdict you and attack you, or attack you at a station for no apparent reason.
I accept that this is a risk in open and in fact quite like the thrill.
The players who do this are probably the same sort of people who team-killed in shooters in the past, I don't know.
It seems like a similar mind set to me.

Anyhow, it seems to be the the current Crime and Punishment system is fairly ineffective.
I have a suggestion for something with more bite.
Currently the re-buy cost of a ship is 5% of its value, including modules.
The idea is that it is a sort of insurance scheme.
I propose that commanders who destroy ships which are not wanted, by use of weapons, revoke that insurance on their ship.
If or when it is destroyed, they are liable for the full purchase price, including modules, if they want it back.
Also, it comes back with all engineering mods removed.
Now that might make them think perhaps?

What do people think?

I think you should go and be a pirate for a bit.
 
Never. Going. To happen.

I agree.

But let's explore this as a hypothetical rule that gets implemented.

You're playing as a 'baddie' (anything that gets you wanted), one of the features of being popped while wanted becomes no insurance, you can buy your ship back (at full cost) but the engineering on those modules is permanently lost.

The cost of insurance is a severe deterrent for the Cmdr still ranking up, still learning the game (don't really want to put newbies off the game), the 'end-game' player like Algomatic is probably pretty cash-rich & very rarely dies if they don't want to, so the insurance is a bit moot & they can probably afford it even if they do die (or can make sure they have the cash).

So that leaves us with the engineering bit, which is a pretty good deterrent for the end-game player (takes them a long time to rebuild their prized death-ship), except they are unlikely to die as stated above. All the rest either discourages the newbie or promotes CLogging to avoid death.

Not the best suggestion I've read but the engineering bit has some merit.

CLogging aside, how do you deter the Cmdr who cannot be killed? Make it so they cannot dock ;)
 
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Like many people I have encountered commanders in open who will interdict you and attack you, or attack you at a station for no apparent reason.
I accept that this is a risk in open and in fact quite like the thrill.
The players who do this are probably the same sort of people who team-killed in shooters in the past, I don't know.
It seems like a similar mind set to me.

Anyhow, it seems to be the the current Crime and Punishment system is fairly ineffective.
I have a suggestion for something with more bite.
Currently the re-buy cost of a ship is 5% of its value, including modules.
The idea is that it is a sort of insurance scheme.
I propose that commanders who destroy ships which are not wanted, by use of weapons, revoke that insurance on their ship.
If or when it is destroyed, they are liable for the full purchase price, including modules, if they want it back.
Also, it comes back with all engineering mods removed.
Now that might make them think perhaps?

What do people think?

Probably the worst idea I have ever heard, if you feel so strongly about not having any player interaction in game, just stick to solo play. Like im going to pay a 1 billion dollar rebuy and lose all of my modules if a sidewinder rams me and dies lol, your off the richter with a suggestion like this.
 
Probably the worst idea I have ever heard, if you feel so strongly about not having any player interaction in game, just stick to solo play. Like im going to pay a 1 billion dollar rebuy and lose all of my modules if a sidewinder rams me and dies lol, your off the richter with a suggestion like this.

I did suggest that insurance would be revoked if the kill of a clean commander (not NPC) was with the use of weapons, so a ramming sidey would not count.
I do go solo or PG in my expensive ships (I have about 100 ships), when I really need to get to somewhere with valuable cargo or data.
However, I do genuinely enjoy playing in open in my less expensive ships and seeing what is what at CGs.
Most of the time I meet new online friends this way and it makes ED one of the more sociable XBOX games IMHO.

My suggestion on this thread was really aimed at deterrence of behaviour which many regard as undesirable in the game.
If you play GTA V online, you expect to be run over etc by other players.
However, you just respawn without cost.
In ED, there is an in-game cost and I think this is part of the perceived problem.
In the real world, insurance provided for travel or automobiles can be rendered invalid in certain circumstances - seemed like a similar thing could be implemented in ED.

Fly safe CMDRs!
 
You want to stop crime and senseless murder. Frontier does not.

Your idea is aimed to remove PvP from the entire game. Before you throw the whole "attack wanted CMDRs then", if we had it your way we wouldn't HAVE wanted CMDRs.
A+ for effort, F for execution.
 
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