With the help of discord user Randyclark914, I got a document concerning everything that's wrong with Planet Zoo's exhibit animals
It's a lot.
So he compiled a series of changes that would make the exhibit animals much more interesting and fun
CLICK HERE TO READ THE ORIGINAL DOCUMENT
It's a lot.
So he compiled a series of changes that would make the exhibit animals much more interesting and fun
CLICK HERE TO READ THE ORIGINAL DOCUMENT
First off it would be naive to think that additional variations of the current exhibit platforms used in Planet Zoo would solve their limited potential within the game. Simply taking the exhibits and creating smaller and larger terrariums as options would not solve the current problem that they face. The main discrepancy when it comes to the current design choice and concept art is that neither is relevant to real life zoos or player’s preferences.
There is a case to be made that Planet Zoo is primarily a building simulation game that allows players to exercise maximum creativity when conceptualizing their designs. This is the complete opposite with the exhibits platforms, they are not only limited in their basic form but do not appeal to the average player since their repetitive and genetic design allows for very little customization.
Having the animals simply appear on one spot or the other at random times and places, makes it almost virtually impossible to mitigate the negatives found within the original design and create alternatives. The current approach of having diminutive species that require very little space in real life inside unrealistically large exhibits is also a commonly negative talking point amongst the players. Many have expressed how difficult it is at times to not only spot the critters but to even appreciate their detail.
My primary recommendation for the Planet Zoo team is to provide the players with the animals found inside the exhibits. They can keep their stationary postures and just allow for minimal animations and movement as it is currently the case. Having insects, reptiles and amphibians with mostly very limited movement is not only an acceptable compromise, since these particular animals are mostly inactive in zoos, but it is one that the community is sure to embrace.
Players will then be able to not only create elaborate and detailed animal terrariums that are fully customizable since all of the pieces will be available to them in the construction tab, but it should also free up memory space in the game and enhance performance.
In short it is a winning situation for everyone involved, and it would bring the exhibit animals to the same creative standard as habitat animals in the game. Where the average player would usually bypass this feature or spend very little time on it, they can now spend countless hours setting up their limitless customizable exhibits and placing the animals exactly where they want them to be.
Ideally all of the scenery pieces currently found inside the exhibit terrariums would be made available to the players in the construction and scenery tabs. Adding a bigger selection of these smaller natural scenery pieces would be also highly recommended. Additionally a bigger range of plexiglass shapes and sizes, allowing for curved and circular designs would be ideal as well.
Reptiles, amphibians and insects are highly represented in zoo collections since not only they occupy less space but in most cases are easier to procure by the same institutions. Planet Zoo’s current lineup is extremely limited in comparison to other collection areas of the game, as the animals are tied to the current exhibit system. A much bigger selection of these creatures would be a must to generate interest within the players community and enhance the game’s own faithful dedication to virtual zoo building.
There is a case to be made that Planet Zoo is primarily a building simulation game that allows players to exercise maximum creativity when conceptualizing their designs. This is the complete opposite with the exhibits platforms, they are not only limited in their basic form but do not appeal to the average player since their repetitive and genetic design allows for very little customization.
Having the animals simply appear on one spot or the other at random times and places, makes it almost virtually impossible to mitigate the negatives found within the original design and create alternatives. The current approach of having diminutive species that require very little space in real life inside unrealistically large exhibits is also a commonly negative talking point amongst the players. Many have expressed how difficult it is at times to not only spot the critters but to even appreciate their detail.
My primary recommendation for the Planet Zoo team is to provide the players with the animals found inside the exhibits. They can keep their stationary postures and just allow for minimal animations and movement as it is currently the case. Having insects, reptiles and amphibians with mostly very limited movement is not only an acceptable compromise, since these particular animals are mostly inactive in zoos, but it is one that the community is sure to embrace.
Players will then be able to not only create elaborate and detailed animal terrariums that are fully customizable since all of the pieces will be available to them in the construction tab, but it should also free up memory space in the game and enhance performance.
In short it is a winning situation for everyone involved, and it would bring the exhibit animals to the same creative standard as habitat animals in the game. Where the average player would usually bypass this feature or spend very little time on it, they can now spend countless hours setting up their limitless customizable exhibits and placing the animals exactly where they want them to be.
Ideally all of the scenery pieces currently found inside the exhibit terrariums would be made available to the players in the construction and scenery tabs. Adding a bigger selection of these smaller natural scenery pieces would be also highly recommended. Additionally a bigger range of plexiglass shapes and sizes, allowing for curved and circular designs would be ideal as well.
Reptiles, amphibians and insects are highly represented in zoo collections since not only they occupy less space but in most cases are easier to procure by the same institutions. Planet Zoo’s current lineup is extremely limited in comparison to other collection areas of the game, as the animals are tied to the current exhibit system. A much bigger selection of these creatures would be a must to generate interest within the players community and enhance the game’s own faithful dedication to virtual zoo building.