That's right, the only way to defend against PvE activity is through PvE activity. Why should direct PvP be required to complete PvE tasks? This 'nobody can stop you' nonsense is dead wrong, you even say so in the same post. Everyone has a direct counter available to counter any of those actions you mention. The trouble lies in the fact that you expect to shoehorn in a PvP solution to all of your worries. That's not how the game works. Learn to BGS. You can even BGS from open. Surprised?
Its not dead wrong.
You cant counter this argument so you are trying to diminish it by using a form or pseudo-eloquent rethorical questions. Please avoid it.
When i am playing BGS in Open, by fighting NPC anyone can stop me from it directly.
When i am playing BGS in Group i can stop and attack anyone.
When i am playing BGS in Group no one can stop me.
Simple as you know what. One way relation.
Its not about putting pew pew everywhere, but about a relationship between modes.
If someone do not want to have a direct player interation - fine for me - that person should be separated from others and should not influe a gameplay of people who are allowing that kind of interaction.
Current implementation is like cloacking device. In one hand - anyone can play that way, but in other hand its leading to pure nonsense.
The definition OverPowered is - if something can be countered by itself then it means its OP.
BGS play what you described is 100% fulfilling that definition.
Picking a game mode is not a picking a way which you will play. Its also picking an OP cap on invicibility.
Just balance sucks, and in that case, the balance is a way of implementation of separation between people who allow direct interations and these one who doesn't.
This is not about which game style is better. Everyone have his own preferences. Its just about poor design.
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