A though about how to "fix" interdiction

Interdiction is often very easy to ignore through submissing to interdiction and then high-wake.

Not very useful for pirates and very easy to get away - hardly how interdiction SHOULD work. So here's the idea:

-FAILING to get away from an interdiction (attacker meter goes fully RED) allows for regular countdown of FSD and possible High-Wake escape

-SUBMITTING to an interdiction blocks your FSD for a lot longer (This could be depending on rating of interdictor module)
--Perhaps require a module reset/restart to start the countdown
--Add to that perhaps +1 second or +2 per rating of interdictor module)

So unless you TRY to escape you will be penalized for submitting since you are essentially shutting down the engine voluntarily and unlike a failure where your drive gets the hickup during an interception now you need to restart the darn thing.

So no more submitting and quickly running away and jump but now you need to fight the interdiction to be allowed to do that.
 
Last edited:
Back
Top Bottom