People seem to use it in places where it's not needed and not where it's needed.
This results in frustrating arguments with passionate people wanting different things.
Realism should be use in flight model and ship behavior.
Everything else needs to be fun and entertaining, since we don't have huge space economies and space drives.
-trading should make sense and be fun and engaging.
-Weapons and augmentations should be fun and cool.
-Dogfighting should be fun
Stop trying to make things up and say it's so because it's realistic. NO IT IS NOT! Where do you get that information?
Examples:
-Canisters being dropped are tied to the dropper ship by some sort of tag which tells the game police that you stole it and automatically fines you.
-Fluctuating speed close to start or planets in shift is because "physics wise" the closer you are to an object the more pull there is (NOT THE REASON)
-Magnets pull you in during landing (says who?)
-E.T.C.
These things are there because the devs made it that way to suit the gameplay not because its a SIM.
This results in frustrating arguments with passionate people wanting different things.
Realism should be use in flight model and ship behavior.
Everything else needs to be fun and entertaining, since we don't have huge space economies and space drives.
-trading should make sense and be fun and engaging.
-Weapons and augmentations should be fun and cool.
-Dogfighting should be fun
Stop trying to make things up and say it's so because it's realistic. NO IT IS NOT! Where do you get that information?
Examples:
-Canisters being dropped are tied to the dropper ship by some sort of tag which tells the game police that you stole it and automatically fines you.
-Fluctuating speed close to start or planets in shift is because "physics wise" the closer you are to an object the more pull there is (NOT THE REASON)
-Magnets pull you in during landing (says who?)
-E.T.C.
These things are there because the devs made it that way to suit the gameplay not because its a SIM.