A to B with no SC?

Just wondering if anybody's stumbled across any stations/platforms/outposts that are close enough together that you can travel between them without engaging SC?

Or, is the game designed in such a way that everything is far enough apart that you have to engage SC in order to give the game an opportunity to load the new area when you drop back out again?

S'funny really.
Our ships have engines that can generate upwards of 5G of thrust and yet they are only capable of propelling a ship to a puny ~300m/sec velocity in normal flight.
Not sure how that fits in with the whole "Newtonian physics" thing.
 
Just wondering if anybody's stumbled across any stations/platforms/outposts that are close enough together that you can travel between them without engaging SC?

Or, is the game designed in such a way that everything is far enough apart that you have to engage SC in order to give the game an opportunity to load the new area when you drop back out again?

S'funny really.
Our ships have engines that can generate upwards of 5G of thrust and yet they are only capable of propelling a ship to a puny ~300m/sec velocity in normal flight.
Not sure how that fits in with the whole "Newtonian physics" thing.

Actually, as long as its in the same system every distance can be travelled without SC! Check youtube, you have some people go from station to planetary basis for example. :)

Ninjas! Ninjas everywhere!
 
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Check out the Pareco system, 6 stations all orbiting a common center (allegedly a comet that's not physically in game yet).

We did a Buckyball Race around it a while back ...

https://forums.frontier.co.uk/showt...les-The-Case-of-the-Missing-Comet-(23-25-May)

I can't remember exactly which (it will be mentioned in that thread) but you can actually see one of the orbis stations while docked at another of the outposts!

Race video ...

[video=youtube_share;12c-joCwdKA]https://youtu.be/12c-joCwdKA[/video]
 
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Check out the Pareco system, 6 stations all orbiting a common center (allegedly a comet that's not physically in game yet).

We did a Buckyball Race around it a while back ...

https://forums.frontier.co.uk/showthread.php/336520-Sandro-2-3-Q-amp-A-Summary

I can't remember exactly which (it will be mentioned in that thread) but you can actually see one of the orbis stations while docked at another of the outposts!

First time I hear the idea about them orbiting a comet. Sounds slightly dubious. Most likely it's just a lagrange point, or something of sort.
 
https://www.youtube.com/watch?v=XY7E0DEp5yI <- moon to planet, no sc)

PS not a response directly to your post, but related :)

Ah, it's interesting to see that he is actually "coasting" to his destination.

That's something I was wondering about.
If you've got, say, a "16 unit" fuel tank and your ship uses, say, 2 units/hr then that'd give you a maximum range of 8 hours under powered flight, and I've never seen anything that was only 8 hours away.
I guess they are indulging in some Newtonian orbital mechanics, even if the engines, themselves, don't seem to comply.
 
Ah, it's interesting to see that he is actually "coasting" to his destination.

That's something I was wondering about.
If you've got, say, a "16 unit" fuel tank and your ship uses, say, 2 units/hr then that'd give you a maximum range of 8 hours under powered flight, and I've never seen anything that was only 8 hours away.
I guess they are indulging in some Newtonian orbital mechanics, even if the engines, themselves, don't seem to comply.

There is fully functional orbital mechanics for ships in game. Scott Manley put iEagle into orbit around a small planet on one of his streams I believe :)
Or should I say - somewhat functional. Still quite impressive.
 
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Ah, it's interesting to see that he is actually "coasting" to his destination.

That's something I was wondering about.
If you've got, say, a "16 unit" fuel tank and your ship uses, say, 2 units/hr then that'd give you a maximum range of 8 hours under powered flight, and I've never seen anything that was only 8 hours away.
I guess they are indulging in some Newtonian orbital mechanics, even if the engines, themselves, don't seem to comply.

Dont forget fuel tanks, and if you insist, wing-beaconed refuel stops. :D
 
There is fully functional orbital mechanics for ships in game. Scott Manley put iEagle into orbit around a small planet on one of his streams I believe :)
Or should I say - somewhat functional. Still quite impressive.

Kudos to anybody who actually achieves any kind of realistic orbital manoeuvre in ED.
I guess you could just about judge a short hop to a moon "by eye" but trying to figure out how to transfer from, say, one planet to another without the sort of projections that a game like KSP provides would be all but impossible.
 
First time I hear the idea about them orbiting a comet. Sounds slightly dubious. Most likely it's just a lagrange point, or something of sort.
There's nothing else in the system apart from a star and the six stations.
Also Michael Brookes confirmed comets are already generated by the Stellar Forge but have no associated visuals or gameplay yet.

There is fully functional orbital mechanics for ships in game. Scott Manley put iEagle into orbit around a small planet on one of his streams I believe :)
Or should I say - somewhat functional. Still quite impressive.

Although it only extends a few Mms out from landable planets (non-landables and other objects have no gravity) and the 500m/s-ish speed cap puts some definite limits to what you can do with it.
 
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would be cool to at leats not have those stellar body jumps, like in evochron where you make minijumps form a to b, dependend on how long your drive can jump you. Would massively help ships with low jump ranges as well.

non SC is, getting a bit time consuming, given how slot you are.


Actually, as long as its in the same system every distance can be travelled without SC! Check youtube, you have some people go from station to planetary basis for example. :)

Ninjas! Ninjas everywhere!

Has someone tried on systems near the core where distances are less than 1ly, travelling between them in SC? because that should work and be feasable in a proper time (at least hutton is like 0.22ly) and some systems nar the core are les than a ly distance between each other.
 
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Has someone tried on systems near the core where distances are less than 1ly, travelling between them in SC? because that should work and be feasable in a proper time (at least hutton is like 0.22ly) and some systems nar the core are les than a ly distance between each other.

People have tried, and Frontier confirmed, it doesn't work. You can't slowboat between systems the way you can within systems.
 
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Just wondering if anybody's stumbled across any stations/platforms/outposts that are close enough together that you can travel between them without engaging SC?

HIP 10716 1 A has Morgan Depot on the surface and van Royen Vision in orbit. I seem to recall they were only a few thousand kms apart, so while it might take a while, it is possible to fly between them without SC.
 
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