A variation of the I shot a NPC and I'm now wanted thread - please read!

OK so I shot a NPC "by accident" and now I'm wanted... but wait it's all a bit odd so please read:
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In a Haz Res.
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I was tailing a wing of three, two Vipers and a Gunship. I scanned them all and they were all wanted.
I followed them about for a bit and never lost sight or left the range of my sensors. In this case I had A rated sensors and an A rated KWS.
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At the appropriate time I selected one of the Vipers and opened fire, although just as I did I noticed it was now "un-scanned" and I became wanted. Shortly after the standard scan was completed (again) and it was one of the same Vipers I had just scanned as wanted.
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The Wanted thing is a mere inconvenience but this occurrence has left me puzzled. I didn't have to rescan the rest of the wing.
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I don't think I let them drift out of range but even if I had I didn't think this would reset the status of the scan as I am very sure I've come across other ships in a Res that have retained all the scan info despite them having been out of range for ages... :S
 
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It's bugged, you shouldn't become wanted in a Haz-Res since there are no links to security.

Wrong, haz res means no police will show up. You will still get wanted for any crime you commit there. It's "security RESPONSE unavailable". Not Anarchy.
 
Wrong, haz res means no police will show up. You will still get wanted for any crime you commit there. It's "security RESPONSE unavailable". Not Anarchy.
He's right. When i have free time to play ED, i really love to hunt enemy commanders in the new HAZRES. The npc police doesn't show up, but i still got the bounty on my head.
 
it is annoying and until(if) fdev ever decides to fix it you're just gonna have to wait that extra 1/10th of a second.

I'm guilty of getting on a roll and after three or four condas/pythons/FdLs back to back get a little trigger happy with a pirate eagle and OH LOOK an assault charge.

if you're in a hazres don't worry about it. just carry on until you're ready to go and instead of lowwaking to the station just highwake out and back in. it should be gone by then.


what I want them to fix though, is that annoying glitch where a pirate in a wing can keep hammering your shield, but they won't turn red until you turn on them and fire. Lost shields a few times like that because I couldn't spot the one tiny little flashing triangle in the sea of triangles and rectangles that my scanner was in a populated res.
 
I've always taken the message "System link error: security response unavailable" to mean that you are unable to report a crime against you and same for the npc ships in the res, I guess it needs to be worded different.
 
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I've always taken the message "System link error: security response unavailable" to mean that you are unable to report a crime against you and same for the npc ships in the res, I guess it needs to be worded different.
that or there should be either an official tutorial video(if one doesn't exist already) or set of tutorial missions describing them clearly, because that was the impression I was under until I "assaulted" a pirate that i hadn't scanned yet.
 
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I’ve never been wanted in a Haz Res in 1.4, even when I fired without completely scanning them first at ships that my wingmate engaged. I’m getting wanted in Horizons in the same circumstances. So I don’t know whether that was intended or not, but something definitely changed in Horizons.
 
Yep, it changed. I'm in HAS RES, shooting only at scanned as wanted ships, and all of the sudden I'm wanted too.
 
OK so I shot a NPC "by accident" and now I'm wanted... but wait it's all a bit odd so please read:
-
In a Haz Res.
-
I was tailing a wing of three, two Vipers and a Gunship. I scanned them all and they were all wanted.
I followed them about for a bit and never lost sight or left the range of my sensors. In this case I had A rated sensors and an A rated KWS.
-
At the appropriate time I selected one of the Vipers and opened fire, although just as I did I noticed it was now "un-scanned" and I became wanted. Shortly after the standard scan was completed (again) and it was one of the same Vipers I had just scanned as wanted.
-
The Wanted thing is a mere inconvenience but this occurrence has left me puzzled. I didn't have to rescan the rest of the wing.
-
I don't think I let them drift out of range but even if I had I didn't think this would reset the status of the scan as I am very sure I've come across other ships in a Res that have retained all the scan info despite them having been out of range for ages... :S

I don't think that's a bug. The gameplay often throws in these traps. Suddenly a new ship spawns in with some that you think you have been following, so you end up shooting the wrong ship. You might find that in a session, every Eagle that appears is wanted, then, when you're conditioned to that, they throw in one that isn't.
 
I don't think that's a bug. The gameplay often throws in these traps. Suddenly a new ship spawns in with some that you think you have been following, so you end up shooting the wrong ship. You might find that in a session, every Eagle that appears is wanted, then, when you're conditioned to that, they throw in one that isn't.

Sorry, no. I shoot carefully, only at the ships scanned as wanted. I'm not the greatest dog fighter, so I carefully wait for the right moment to start my attack. If they're in a group, after I got the first one, I shoot at "select the closest threat" ship that's already red and shooting at me.

If I was in a Conda with turrets you might be right. But these days I fly exclusively Vulture - so random shooting all around is out of the question.

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Forgot to mention, same thing is happening to my 3-4 mates from a group.
 
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it is annoying and until(if) fdev ever decides to fix it you're just gonna have to wait that extra 1/10th of a second.

You have exaggerated the amount of time it actually takes by 30-50 times. 1/10th of a second my eye. I've seen so many ships destroyed from 40-60% hull because I had to ludicrously wait for my computer to tell me that that ship, that's shooting police and miners, is a criminal...
 
You have exaggerated the amount of time it actually takes by 30-50 times. 1/10th of a second my eye. I've seen so many ships destroyed from 40-60% hull because I had to ludicrously wait for my computer to tell me that that ship, that's shooting police and miners, is a criminal...
it might come off as a little cold, but the more damage they do, the higher bounty they rack up.(theoretically of course, I have yet to !!SCIENCE!! it, but I will when i get home)

it did hurt to watch them tear apart a poor miner, but ever since I got nailed with three murder charges in a row due to miners panic boosting into my Orca I've stopped giving a damn about them :D
 
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