A very dumb question regarding max boost speed and pips to eng

Sorry for the dumb question, but as far as I remember pips to eng used to increase allround manoeuvrability and thruster authority, but didn't notably increase max boost speed.

It might just be me being slightly tipsy, but when was that changed (I didn't read anything about it in patch notes)?
 
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Different ship's boosts have varying degrees of oomph. Some ships take 2+ to reach top speed, and some (like the viper iv) can go from full speed reverse to full speed forward in one boost.
 
Hasn't changed. Some ships simply won't reach full acceleration with only one boost, especially from a lower starting speed.

Different ship's boosts have varying degrees of oomph. Some ships take 2+ to reach top speed, and some (like the viper iv) can go from full speed reverse to full speed forward in one boost.

Thanks. Never noticed pips to eng made such a big difference to max boost speed starting at zero:
[video=youtube;h1m5chQPcs4]https://www.youtube.com/watch?v=h1m5chQPcs4&feature=youtu.be[/video]

Well - you learn something new every day, which is great about ED :).
 
I'm aware of that, just as I was aware some ships need more than one boost to reach top speed.

What I wasn't aware of was the fact that pips to eng make a difference when boosting once without using the throttle. See above - both boosts starting at zero speed, zero throttle, full eng cap.
First one without pips to eng -> 402 m/s boost speed. Second one with 4 pips to eng -> 422 m/s.

I could have sworn it didn't make a difference, but I guess I just missed it for well over two years - lol.
 
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Hey Kirk, I don't have access to the game. Can you do me a favour and test this FA-OFF. Also those thrusters are engineered right? Is your mass above optimal in those videos?

Did some quick research and the Arena fighters max boost speed is influenced by PIPS, have never noticed in my larger ships, can't remember ever doing a test with Assist enabled.

Cheers
 
Tried it with FA-off. Same ~ 20 m/s difference, although top speed was consistenty 3-4 m/s below FA-on (I can upload the video if needed). My mass is slightly above minimum.

Thrusters are 6A g5 DD modded (+31.3% optimal multiplier, optimal mass 1265.5 t). Current empty mass is 629.6 tons, but I had a 16 ton fuel tank. Pretty much this build, but without the FSDI.
 
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Tried it with FA-off. Same ~ 20 m/s difference, although top speed was consistenty 3-4 m/s below FA-on (I can upload the video if needed). My mass is slightly above minimum.

Thrusters are 6A g5 DD modded (+31.3% optimal multiplier, optimal mass 1265.5 t). Current empty mass is 629.6 tons, but I had a 16 ton fuel tank. Pretty much this build: https://eddp.co/u/mKCn6GSy, but without the FSDI.

Nice sidey! I thought you were a fixed laser Anaconda guy?
 
Tried it with FA-off. Same ~ 20 m/s difference, although top speed was consistenty 3-4 m/s below FA-on (I can upload the video if needed). My mass is slightly above minimum.

Thrusters are 6A g5 DD modded (+31.3% optimal multiplier, optimal mass 1265.5 t). Current empty mass is 629.6 tons, but I had a 16 ton fuel tank. Pretty much this build, but without the FSDI.

If this is true, then something has dramatically changed. Would be interesting and very a nice buff to drag munitions.
 
If this is true, then something has dramatically changed. Would be interesting and very a nice buff to drag munitions.

Well - it's true with that specific Python build. Tested some more and boosting multiple times with zero throttle, I only hit max boost speed (456 m/s) with full pips to sys. Boosting multiple times with 2 pips, I only reach 441 m/s. That's 100% reproducible.

However I just tried it in a FAS and it didn't make a significant difference, so it must have something to do with the ship and it's mods rather than a general change in mechanics.
 
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