A very easy way for FDev to improve ship engineer grind

FDev. please put all the relevant material traders at each of the Engineer settlements! This would be so easy to do and hugely decrease the pain of collecting materials. So often I've needed just one or two of something that I could easily trade for, and I need to fly to another system to trade for it. This is just a pointless waste of time.

PLEASE FDEV!
 
The whole of elite is a pointless waste of time. The beauty comes when you stop expecting it not to be.

Its more of a simulator. Comparing it to the local company of video games often leads to pleading and tears.

(Unless having expectations pervasively denied is fun.. sorry if you're into that.)
 
FDev. please put all the relevant material traders at each of the Engineer settlements! This would be so easy to do and hugely decrease the pain of collecting materials. So often I've needed just one or two of something that I could easily trade for, and I need to fly to another system to trade for it. This is just a pointless waste of time.

PLEASE FDEV!
Can you buy truck parts from Tesco?
Engineers arnt a trading settlement, that takes a large trade route where folks haul in goods to exchange (thinking logically).
Im really not a fan of dumbing down games.

O7
 
FDev. please put all the relevant material traders at each of the Engineer settlements! This would be so easy to do and hugely decrease the pain of collecting materials. So often I've needed just one or two of something that I could easily trade for, and I need to fly to another system to trade for it. This is just a pointless waste of time.

PLEASE FDEV!
If an engineer had a material trader on their doorstep, why would they want to trade with you? The material trader does not expect a G5 upgrade in return. The only reason the engineer is trading with you is that it is difficult to get the materials locally and they don't want to do the grind themselves. You might as well try selling sand to the desert nomads.
 
This wouldn't work for ship engineering since there's multiple types of material traders, but would work really well for on-foot engineering where the bartender handles everything, but they specifically went through the trouble of designing a special concourse for odyssey engineers that doesn't have a bartender that makes engineering worse.

Basically every MMO has an area where you have all the crafting stations/bank right next to each other - the closest Elite comes is Shinrarta, but even then material trading requires jumping to other systems and docking at other stations. It's deliberately designed so it can't be any other way.

The good fix for everything would be to have material traders everywhere, but have the prices vary by system economy so places where there's currently material traders are slightly better to trade at whereas trading materials at a random place might be more expensive.
 
Even easier, just get rid of engineering altogether and permit everything to be bought as 'customised' modules for a small handful of credits, so the new players can be on an equal footing with whatever a "veteran" player might be.
 
Even easier, just get rid of engineering altogether and permit everything to be bought as 'customised' modules for a small handful of credits, so the new players can be on an equal footing with whatever a "veteran" player might be.
disagree . it takes 10 minutes to fill up 150 imperial shielding . i dont want to be that guy but ship engeneering is fine...and its a non issue
 
At first I hated the grind for mats, so I avoided the grind. But since I restarted in ED after I paused for a year, I did the engineering grind on all my ships. And the more I grinded the more I enjoyed my engineered ship. If the modules could be easily bought, that would take away the possibility to experience the engineering as an achievement.
To avoid not having enough mats I plan engineering on Inara.
Since thargoid war its very easy to manufactured mats by rescue or killing Goids missions.
 
The whole of elite is a pointless waste of time. The beauty comes when you stop expecting it not to be.
Understanding this is what got me through all of the Guardian stuff. Unlocking it all really is just gameplay here. So is gathering everything you need to max out those reinforcements and add a vent to that large beam.

That's just Elite Dangerous right there.

it takes 10 minutes to fill up 150 imperial shielding
With Premium relog gameplay...
Even with relogs, no, you can't get 150 Imp shielding in 10 minutes. Assuming you can relog and hit the same signal 3 times within 10 minutes and hoover everything up, that's a maximum of 15 and a minimum of 9.
 
FDev. please put all the relevant material traders at each of the Engineer settlements! This would be so easy to do and hugely decrease the pain of collecting materials. So often I've needed just one or two of something that I could easily trade for, and I need to fly to another system to trade for it. This is just a pointless waste of time.
In Frontier's defense, they kinda did this in reverse by bringing engineering to the material traders (as in, pinned blueprints).

Otherwise, just look up what you need before going to an engineer's base. 🤷‍♂️

Disclaimer - I'm not a fan of Elite's "crafting" system as currently implemented, but you got to play the cards your dealt.
 
In Frontier's defense, they kinda did this in reverse by bringing engineering to the material traders (as in, pinned blueprints).

Otherwise, just look up what you need before going to an engineer's base. 🤷‍♂️

Disclaimer - I'm not a fan of Elite's "crafting" system as currently implemented, but you got to play the cards your dealt.

You can't just look up what you need because you don't know how many times you're going to have to roll the dice. And at the outrageous 6-to-1 trading, you don't want to trade even 1 too many.
 
People, shops are always in the most convenient locations possible. Location, location, location!
The engineer doesn't have any materials to trade - this does not preclude a trader on the premises!
 
If an engineer had a material trader on their doorstep, why would they want to trade with you? The material trader does not expect a G5 upgrade in return. The only reason the engineer is trading with you is that it is difficult to get the materials locally and they don't want to do the grind themselves. You might as well try selling sand to the desert nomads.
A trader does not produce materials, they trade them!
 
This wouldn't work for ship engineering since there's multiple types of material traders, but would work really well for on-foot engineering where the bartender handles everything, but they specifically went through the trouble of designing a special concourse for odyssey engineers that doesn't have a bartender that makes engineering worse.

Basically every MMO has an area where you have all the crafting stations/bank right next to each other - the closest Elite comes is Shinrarta, but even then material trading requires jumping to other systems and docking at other stations. It's deliberately designed so it can't be any other way.

The good fix for everything would be to have material traders everywhere, but have the prices vary by system economy so places where there's currently material traders are slightly better to trade at whereas trading materials at a random place might be more expensive.
Sure, so have multiple traders at the base. Is it impossible to see more than one currency trader at the airport?
 
Sure, so have multiple traders at the base. Is it impossible to see more than one currency trader at the airport?
An airport usually doesn't have a scrap metal dealer and a precious metal wholesaler.

But my point is that since the type of material trader you get at a station is tied to the economy you'd need to rework the UI or do some other changes to how the traders work to accommodate for that, it wouldn't be as trivial as setting a flag that "all engineer bases now have a material trader", though having even one type of material trader at engineer bases would ease the pain a little.
 
Even with relogs, no, you can't get 150 Imp shielding in 10 minutes. Assuming you can relog and hit the same signal 3 times within 10 minutes and hoover everything up, that's a maximum of 15 and a minimum of 9.
Poetic license...

The "best way" guides never are! (apart from the one I did, naturally! That was more of a "how to", really)
 
disagree . it takes 10 minutes to fill up 150 imperial shielding . i dont want to be that guy but ship engeneering is fine...and its a non issue
This is a blatant lie. No one can carry more than 100 imperial shields, and it takes over 3 mins to do a round. Besides it takes over 10000 imperial shields worth of material trades to fill up everything.
Nothing worse than idiots who claim that something is far easier for them than it actually is.
Next thing you claim is you can take on 15 Thargoid ships at once? Drive through.
 
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