A veteran's retrospective

I remember back in May of 2014 I was so desperate for a new "old school" space game and when I saw ED I was ecstatic.

Fast forward to now, looking back and looking forward, ED is, IMO, the best space game ever created. It's not perfect and has a ways to go but, even in it's current form, it blows every other space game, ever, out of the water.

/micdrop
 
Its certainly nowhere near brutal enough to be considered old school, but I get where your coming from, and yes, it is awesome.
 
I remember back in May of 2014 I was so desperate for a new "old school" space game and when I saw ED I was ecstatic.

Fast forward to now, looking back and looking forward, ED is, IMO, the best space game ever created. It's not perfect and has a ways to go but, even in it's current form, it blows every other space game, ever, out of the water.

/micdrop

I see no lies here. =)

It isn't QUITE "NES Brutal" but it certainly doesn't hold your hand. And it certainly beats the heck out of any other space game I know of at the moment.
 
The improvements with each patch are noticeable and meaningful. A strong upward trend with each release. They're doing a good job, though they are quite close to the vest about what is planned. Required for the times we lived in, I think.
 
It's just about the best space simulator I've ever played....and it keeps getting better with each update...if and when they add a few alien races to encounter, it'll be perfect
 
I've mentioned this elsewhere: I think the game would benefit with a bit of "bring back the brutal" by not having training-wheels that keep you from flying into a star's gravity well (and burning up) or slamming into a planet at 23 times the speed of light (and making a splat-mark) or going into the event horizon of a black hole (and getting spaghettified) etc..

It's silly that my computer is smart enough to save me from those forms of easily achievable certain death but I can still get killed for a parking infraction.

Really, the forums would benefit tremendously from all the rage-flail "I FLEW MY ANACONDA INTO A STAR!" threads.

Take off the training wheels.
 
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I've mentioned this elsewhere: I think the game would benefit with a bit of "bring back the brutal" by not having training-wheels that keep you from flying into a star's gravity well (and burning up) or slamming into a planet at 23 times the speed of light (and making a splat-mark) or going into the event horizon of a black hole (and getting spaghettified) etc..

It's silly that my computer is smart enough to save me from those forms of easily achievable certain death but I can still get killed for a parking infraction.

Really, the forums would benefit tremendously from all the rage-flail "I FLEW MY ANACONDA INTO A STAR!" threads.

Take off the training wheels.

You know, I could actually go for bringing back a bit of the brutal in terms of "more ways to kill your ship by fouling up"

Make the green line in SC not a safety-drop point, but a point beyond which your SC drive field collapses, dumping you into normal space not in an emergency stop but at high velocity vectored for death... let's say max game speed, 500m/s, and it won't decay without positive action on your part because, yanno, gravity and all that. The most your computer can do is mark an escape vector, you're outside your thriusters normal operating envelope for which the computer is programmed so you have to do it all on manual control. This means you've no flight assist until you can point away from the object that has captured you and boost repeatedly to bring your velocity down into your ships normal operating envelope, then you've still got to get outside the "green line" before you can spool up the drive again. Fail to win that little mini-game and the star will fry you (kaboom), the black holes tidal forces will rip your ship apart (kaboom), or you're going to make an impressive crater (kaboom)

You're right though, there would be LOTS of rage from the folks who did this to themselves - but on the upside there'd be more pilots getting good at FA-off ;)
 
Make the green line in SC not a safety-drop point, but a point beyond which your SC drive field collapses, dumping you into normal space not in an emergency stop but at high velocity vectored for death...


I like that.

I mean, it's kind of weird: just this morning I was noodling around a system with 3 black holes in it (and I got a bit too close to 2 and was dropped out of supercruise) And the only real danger I was in was running out of fuel.
 
You mean like you could just clear your save here every time you died?

That's a choice. Back then you had no choice.

Anyway, are you really suggesting old school games weren't more difficult? Or are you just being argumentative for the hell of it?
 
I've mentioned this elsewhere: I think the game would benefit with a bit of "bring back the brutal" by not having training-wheels that keep you from flying into a star's gravity well (and burning up) or slamming into a planet at 23 times the speed of light (and making a splat-mark) or going into the event horizon of a black hole (and getting spaghettified) etc..

It's silly that my computer is smart enough to save me from those forms of easily achievable certain death but I can still get killed for a parking infraction.

Really, the forums would benefit tremendously from all the rage-flail "I FLEW MY ANACONDA INTO A STAR!" threads.

Take off the training wheels.

Erm no. I think it makes perfect sense that in the future computers will be able to stop humans making bat s*** stupid decisions. Hell even now some cars can auto brake.

Although when FD bring in planetary landings we may see a change, unless they do it like Freelancer (please god NO!).

On a side note has anyone tried impacting a planet/moon using sublight speeds?
 
Anyway, are you really suggesting old school games weren't more difficult?

They totally were!! Back in my day, we had to carve our own bits out of wood, and color them in with pencils. That's why everything was so blocky. And "multiplayer" meant that more than 3 people actually bought the game and played it. And do you remember "lunar lander"? OMG it was uphill both ways!

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Erm no. I think it makes perfect sense that in the future computers will be able to stop humans making bat s*** stupid decisions.

Yes, so why do we have to park our ships manually?
 
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I agree with the sentiment but can't agree with us being veterans. The game is still in it's infancy, and so are we. We just happen to be rather experienced babies, as it were.. :D

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Yes, so why do we have to park our ships manually?

Well, we don't have to, we do it to see how close we can hit boost, fly in and land perfectly. Or to blow up spectacularly. Docking Computers are soooo last decade. Manual is the new way to fly, baby!
 
ED is, IMO, the best space game ever created. It's not perfect and has a ways to go but, even in it's current form, it blows every other space game, ever, out of the water.
As you said, it's your opinion. Another veteran opinion : After being an Elite fan during 30 years, X3 (reunion, TC, AP) remains the best space sim, for me the one that represent the spirit of old elite, at least for me. But it's just a personnal opinion, all depends on what you're looking for in a game.
 
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